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scummvm-cursorfix/engines/tetraedge/te/te_visual_fade.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_VISUAL_FADE_H
#define TETRAEDGE_TE_TE_VISUAL_FADE_H
#include "common/ptr.h"
#include "tetraedge/te/te_3d_texture.h"
#include "tetraedge/te/te_curve_anim2.h"
#include "tetraedge/te/te_sprite_layout.h"
#include "tetraedge/te/te_button_layout.h"
namespace Tetraedge {
class TeVisualFade : public TeSpriteLayout {
public:
TeVisualFade();
void animateBlackFade();
void animateFade();
void animateFadeWithZoom();
void captureFrame();
void clear() {};
void init();
TeSpriteLayout _fadeCaptureSprite;
TeSpriteLayout _blackFadeSprite;
TeButtonLayout _buttonLayout;
bool fading() const { return _fadeCurveAnim._runTimer.running(); }
bool blackFading() const { return _blackFadeCurveAnim._runTimer.running(); }
TeCurveAnim2<TeSpriteLayout, TeColor> blackFadeCurveAnim() { return _blackFadeCurveAnim; }
TeIntrusivePtr<Te3DTexture> texture() { return _texturePtr; }
private:
TeIntrusivePtr<Te3DTexture> _texturePtr;
TeCurveAnim2<TeSpriteLayout, TeColor> _fadeCurveAnim;
TeCurveAnim2<TeSpriteLayout, TeColor> _blackFadeCurveAnim;
TeCurveAnim2<TeSpriteLayout, TeVector3f32> _fadeZoomAnim;
TeImage _image;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_VISUAL_FADE_H