93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_VECTOR2F32_H
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#define TETRAEDGE_TE_TE_VECTOR2F32_H
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#include "math/vector2d.h"
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namespace Tetraedge {
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class TeVector2s32;
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class TeVector3f32;
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class TeVector2f32 : public Math::Vector2d {
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public:
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TeVector2f32() : Math::Vector2d() {};
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TeVector2f32(const TeVector2s32 &other);
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TeVector2f32(const Math::Vector2d &other) : Math::Vector2d(other) {};
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TeVector2f32(float x_, float y_) : Math::Vector2d(x_, y_) {};
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Common::String dump() const {
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return Common::String::format("TeVector2f32(%.02f %.02f)", getX(), getY());
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}
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static void deserialize(Common::ReadStream &stream, TeVector2f32 &dest) {
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dest.setX(stream.readFloatLE());
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dest.setY(stream.readFloatLE());
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}
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static void serialize(Common::WriteStream &stream, const TeVector2f32 &src) {
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stream.writeFloatLE(src.getX());
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stream.writeFloatLE(src.getY());
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}
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float crossProduct(const TeVector2f32 &other) const {
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return getX() * other.getX() - getY() * other.getY();
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}
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float length() const {
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return sqrt(getX() * getX() + getY() * getY());
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}
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bool parse(const Common::String &val);
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/*
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TODO: do we need anything that isn't already in Vector2d here?
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TeVector2f32(const TeVector2f32 &other);
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TeVector2f32(const TeVector3f32 &other);
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TeVector2f32(float *vals);
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float dotProduct(const TeVector2f32 &other) const;
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float squaredLength() const;
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void normalize();
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TeVector2f32 operator+(const TeVector2f32 &other) const;
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TeVector2f32 operator-(const TeVector2f32 &other) const;
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bool operator==(const TeVector2f32 &other) const;
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bool deserialize(Common::ReadStream &stream);
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bool serialize(Common::WriteStream &stream);
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public:
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float x;
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float y;
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*/
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_VECTOR2F32_H
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