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scummvm-cursorfix/engines/tetraedge/te/te_ray_intersection.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_RAY_INTERSECTION_H
#define TETRAEDGE_TE_TE_RAY_INTERSECTION_H
#include "common/array.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TePickMesh;
namespace TeRayIntersection {
TePickMesh *getMesh(const Math::Ray ray, const Common::Array<TePickMesh *> &pickMeshes,
float maxDist, float minDist, TeVector3f32 *ptOut);
} // end namespace TeRayIntersection
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_RAY_INTERSECTION_H