Files
scummvm-cursorfix/engines/tetraedge/te/te_marker.h
2026-02-02 04:50:13 +01:00

58 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_MARKER_H
#define TETRAEDGE_TE_TE_MARKER_H
#include "tetraedge/te/te_camera.h"
#include "tetraedge/te/te_button_layout.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
// Note: Only used in Amerzone
class TeMarker : public TeObject {
public:
TeMarker();
void active(bool val);
void update(TeCamera &camera);
void visible(bool val);
TeButtonLayout &button() { return _button; }
TeVector3f32 &loc() { return _loc; }
void setZLoc(float f) { _zLoc = f; }
private:
bool _visible;
bool _isActive;
float _zLoc;
TeVector3f32 _loc;
// Note: this is a TeSpriteButton in the original, updated
// to use the newer ButtonLayout
TeButtonLayout _button;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_MARKER_H