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scummvm-cursorfix/engines/tetraedge/te/te_lua_gui_lua_callbacks.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
#define TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
struct lua_State;
namespace Tetraedge {
int layoutBindings(lua_State *state);
int listLayoutBindings(lua_State *state);
int spriteLayoutBindings(lua_State *state);
int buttonLayoutBindings(lua_State *state);
int checkboxLayoutBindings(lua_State *state);
int layoutPositionLinearAnimationBindings(lua_State *state);
int layoutAnchorLinearAnimationBindings(lua_State *state);
int textLayoutBindings(lua_State *state);
int clipLayoutBindings(lua_State *state);
int colorLinearAnimationBindings(lua_State *state);
int rotationLinearAnimationBindings(lua_State *state);
int scrollingLayoutBindings(lua_State *state);
int extendedTextLayoutBindings(lua_State *state);
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H