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scummvm-cursorfix/engines/tetraedge/te/te_light_opengl.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_LIGHT_OPENGL_H
#define TETRAEDGE_TE_TE_LIGHT_OPENGL_H
#include "common/scummsys.h"
#if defined(USE_OPENGL_GAME)
#include "tetraedge/te/te_light.h"
namespace Tetraedge {
class TeCamera;
class TeLightOpenGL : public TeLight {
public:
TeLightOpenGL();
void disable(uint lightno) override;
void enable(uint lightno) override;
void draw(TeCamera &camera) override;
void update(uint lightno) override;
static void updateGlobal();
static void disableAll();
static void enableAll();
};
} // end namespace Tetraedge
#endif // USE_OPENGL
#endif // TETRAEDGE_TE_TE_LIGHT_OPENGL_H