Files
scummvm-cursorfix/engines/tetraedge/te/te_jpeg.cpp
2026-02-02 04:50:13 +01:00

58 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_jpeg.h"
#include "common/file.h"
#include "common/path.h"
#include "graphics/surface.h"
#include "image/jpeg.h"
namespace Tetraedge {
TeJpeg::TeJpeg() {
}
TeJpeg::~TeJpeg() {
}
/*static*/
bool TeJpeg::matchExtension(const Common::String &extn) {
return extn == "jpg" || extn == "jpeg";
}
bool TeJpeg::load(Common::SeekableReadStream &stream) {
Image::JPEGDecoder jpg;
if (_loadedSurface)
delete _loadedSurface;
_loadedSurface = nullptr;
jpg.setOutputPixelFormat(Graphics::PixelFormat::createFormatRGBA32());
if (!jpg.loadStream(stream))
return false;
_loadedSurface = jpg.getSurface()->convertTo(Graphics::PixelFormat::createFormatRGBA32());
return true;
}
} // end namespace Tetraedge