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scummvm-cursorfix/engines/tetraedge/te/te_bezier_curve.h
2026-02-02 04:50:13 +01:00

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_BEZIER_CURVE_H
#define TETRAEDGE_TE_TE_BEZIER_CURVE_H
#include "common/array.h"
#include "tetraedge/te/te_3d_object2.h"
#include "tetraedge/te/te_references_counter.h"
#include "tetraedge/tetraedge.h"
namespace Tetraedge {
class TeBezierCurve : public Te3DObject2, public TeReferencesCounter {
public:
TeBezierCurve();
int bounds(int val);
void clear();
void draw() override;
float length();
void pseudoTangent(float f, TeVector3f32 &v1, TeVector3f32 &v2);
float rawLength();
TeVector3f32 retrievePoint(float offset);
void setControlPoints(const Common::Array<TeVector3f32> &points);
void setNbIterations(uint iterations);
static TeVector3f32 hermiteInterpolate(float param_2, const TeVector3f32 *points, float param_4, float param_5);
static void serialize(Common::WriteStream &stream, const TeBezierCurve &curve);
static void deserialize(Common::ReadStream &stream, TeBezierCurve &curve);
void loadBin(TetraedgeFSNode &node);
const Common::Array<TeVector3f32> &controlPoints() { return _controlPoints; }
uint numIterations() const { return _numIterations; }
private:
uint _numIterations;
float _length;
float _rawLength;
bool _lengthNeedsUpdate;
bool _rawLengthNeedsUpdate;
Common::Array<TeVector3f32> _controlPoints;
Common::Array<float> _rawLengths;
Common::Array<float> _lengths;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_BEZIER_CURVE_H