Files
scummvm-cursorfix/engines/teenagent/metaengine.cpp
2026-02-02 04:50:13 +01:00

253 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "common/algorithm.h"
#include "common/translation.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "teenagent/resources.h"
#include "teenagent/teenagent.h"
#include "teenagent/detection.h"
#include "graphics/thumbnail.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
enum {
MAX_SAVES = 20
};
#ifdef USE_TTS
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_TTS_OBJECTS,
{
_s("Enable Text to Speech for Objects and Options"),
_s("Use TTS to read the descriptions (if TTS is available)"),
"tts_enabled_objects",
false,
0,
0
}
},
{
GAMEOPTION_TTS_SPEECH,
{
_s("Enable Text to Speech for Subtitles"),
_s("Use TTS to read the subtitles (if TTS is available)"),
"tts_enabled_speech",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
#endif
class TeenAgentMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "teenagent";
}
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case kSupportsListSaves:
case kSupportsDeleteSave:
case kSupportsLoadingDuringStartup:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
return true;
default:
return false;
}
}
#ifdef USE_TTS
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return optionsList;
}
#endif
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
*engine = new TeenAgent::TeenAgentEngine(syst, desc);
return Common::kNoError;
}
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (!target)
target = getName();
if (saveGameIdx == kSavegameFilePattern)
return Common::String::format("%s.##", target);
else
return Common::String::format("%s.%02d", target, saveGameIdx);
}
SaveStateList listSaves(const char *target) const override {
Common::String pattern = target;
pattern += ".##";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot = atoi(file->c_str() + file->size() - 2);
if (slot >= 0 && slot < MAX_SAVES) {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
if (!in)
continue;
char buf[25];
in->seek(0);
in->read(buf, 24);
buf[24] = 0;
saveList.push_back(SaveStateDescriptor(this, slot, buf));
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int getMaximumSaveSlot() const override {
return MAX_SAVES - 1;
}
bool removeSaveState(const char *target, int slot) const override {
return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
Common::String filename = getSavegameFile(slot, target);
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(filename));
if (!in)
return SaveStateDescriptor();
char buf[25];
in->seek(0);
in->read(buf, 24);
buf[24] = 0;
Common::String desc = buf;
in->seek(TeenAgent::saveStateSize);
uint32 tag = in->readUint32BE();
if (tag == MKTAG('T', 'N', 'G', 'T')) {
// Skip save version
in->skip(1);
// Skip scene object data
uint32 size = in->readUint32LE();
in->skip(size);
} else {
in->seek(-4, SEEK_CUR);
}
if (!Graphics::checkThumbnailHeader(*in))
return SaveStateDescriptor(this, slot, desc);
SaveStateDescriptor ssd(this, slot, desc);
//checking for the thumbnail
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
return SaveStateDescriptor();
}
ssd.setThumbnail(thumbnail);
return ssd;
}
Common::KeymapArray initKeymaps(const char *target) const override;
};
Common::KeymapArray TeenAgentMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace TeenAgent;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "teenagent-default", _("Default keymappings"));
Common::Action *act;
act = new Common::Action(kStandardActionLeftClick, _("Move / Examine"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Common::Action(kStandardActionRightClick, _("Interact"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Common::Action("SKIPDLG", _("Skip dialog"));
act->setCustomEngineActionEvent(kActionSkipDialog);
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Common::Action("CLOSEINV", _("Close inventory"));
act->setCustomEngineActionEvent(kActionCloseInventory);
act->addDefaultInputMapping("ESCAPE");
engineKeyMap->addAction(act);
act = new Common::Action("TOGGLEINV", _("Toggle inventory"));
act->setCustomEngineActionEvent(kActionToggleInventory);
act->addDefaultInputMapping("RETURN");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Common::Action("SKIPINTRO", _("Skip intro"));
act->setCustomEngineActionEvent(kActionSkipIntro);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
// I18N: Speeds up the game to twice its normal speed
act = new Common::Action("FASTMODE", _("Toggle fast mode"));
act->setCustomEngineActionEvent(kActionFastMode);
act->addDefaultInputMapping("C+f");
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
#if PLUGIN_ENABLED_DYNAMIC(TEENAGENT)
REGISTER_PLUGIN_DYNAMIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine);
#endif