Files
scummvm-cursorfix/engines/startrek/rooms/sins5.cpp
2026-02-02 04:50:13 +01:00

587 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
#define OBJECT_CABLE 11
#define HOTSPOT_RIGHT_COMPUTER 0x20
#define HOTSPOT_LEFT_COMPUTER 0x21
#define HOTSPOT_MIDDLE_COMPUTER 0x22
#define HOTSPOT_NORTH_DOOR 0x23
#define HOTSPOT_LIGHT 0x24
#define HOTSPOT_MISSILE_1 0x25
#define HOTSPOT_MISSILE_2 0x26
#define HOTSPOT_MISSILE_3 0x27
#define HOTSPOT_MISSILE_4 0x28
namespace StarTrek {
extern const RoomAction sins5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::sins5Tick1 },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::sins5UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnRightComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnLeftComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseKirkOnRightComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseKirkOnLeftComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseKirkOnMiddleComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseSpockOnMiddleComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseSpockOnRightComputer },
{ {ACTION_DONE_WALK, 11, 0, 0, 0}, &Room::sins5SpockReachedRightComputer },
{ {ACTION_DONE_ANIM, 13, 0, 0, 0}, &Room::sins5SpockUsedRightComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseSpockOnLeftComputer },
{ {ACTION_DONE_WALK, 10, 0, 0, 0}, &Room::sins5SpockReachedLeftComputer },
{ {ACTION_DONE_ANIM, 12, 0, 0, 0}, &Room::sins5SpockUsedLeftComputer },
{ {ACTION_DONE_WALK, 16, 0, 0, 0}, &Room::sins5CrewmanReadyToBeamOut },
{ {ACTION_TICK, 20, 0, 0, 0}, &Room::sins5Tick20 },
{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseWireOnComputer },
{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseWireOnComputer },
{ {ACTION_DONE_WALK, 14, 0, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
{ {ACTION_DONE_ANIM, 15, 0, 0, 0}, &Room::sins5WireConnected },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnLeftComputer },
{ {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
{ {ACTION_DONE_ANIM, 3, 0, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::sins5Timer0Expired },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
{ {ACTION_DONE_WALK, 6, 0, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
{ {ACTION_DONE_ANIM, 7, 0, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::sins5Timer1Expired },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnRightComputer },
{ {ACTION_DONE_WALK, 4, 0, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
{ {ACTION_DONE_ANIM, 5, 0, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::sins5Timer2Expired },
{ {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::sins5ComputerLaunchesMissiles },
{ {ACTION_TIMER_EXPIRED, 3, 0, 0, 0}, &Room::sins5Timer3Expired },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::sins5LookAnywhere },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::sins5LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins5LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins5LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0, 0}, &Room::sins5LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0, 0}, &Room::sins5LookAtLeftComputer },
{ {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0, 0}, &Room::sins5LookAtMiddleComputer },
{ {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0, 0}, &Room::sins5LookAtRightComputer },
{ {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0, 0}, &Room::sins5LookAtNorthDoor },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::sins5UseMTricorderAnywhere },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::sins5TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins5TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins5TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins5TalkToRedshirt },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5UseSTricorderOnNorthDoor },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum sins5TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_MOSHER,
TX_SPEAKER_SCOTT, TX_SPEAKER_COMPUTER,
TX_SIN5_001, TX_SIN5_002, TX_SIN5_003, TX_SIN5_004, TX_SIN5_005,
TX_SIN5_006, TX_SIN5_007, TX_SIN5_008, TX_SIN5_009, TX_SIN5_010,
TX_SIN5_011, TX_SIN5_012, TX_SIN5_013, TX_SIN5_014, TX_SIN5_015,
TX_SIN5_016, TX_SIN5_017, TX_SIN5_018, TX_SIN5_019, TX_SIN5_020,
TX_SIN5_021, TX_SIN5_022, TX_SIN5_023, TX_SIN5_024, TX_SIN5_025,
TX_SIN5_026, TX_SIN5_027, TX_SIN5_028, TX_SIN5_029, TX_SIN5_030,
TX_SIN5_031, TX_SIN5_032, TX_SIN5_033, TX_SIN5_034, TX_SIN5_035,
TX_SIN5_036, TX_SIN5_037, TX_SIN5_038, TX_SIN5_039, TX_SIN5_040,
TX_SIN5_041, TX_SIN5_042, TX_SIN5_043, TX_SIN5_044, TX_SIN5_045,
TX_SIN5_046, TX_SIN5_S19, TX_SIN5N000, TX_SIN5N001, TX_SIN5N002,
TX_SIN5N003, TX_SIN5N004, TX_SIN5N005, TX_SIN5N006, TX_SIN5N007,
TX_SIN5N008, TX_SIN5N009, TX_SIN5N010, TX_SIN5N011, TX_SIN5N012,
TX_SIN5N013
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets sins5TextOffsets[] = {
{ TX_SPEAKER_KIRK, 291, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 302, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 312, 0, 0, 0 },
{ TX_SPEAKER_MOSHER, 322, 0, 0, 0 },
{ TX_SPEAKER_SCOTT, 346, 0, 0, 0 },
{ TX_SPEAKER_COMPUTER, 356, 0, 0, 0 },
{ TX_SIN5_001, 1654, 0, 0, 0 },
{ TX_SIN5_002, 7449, 0, 0, 0 },
{ TX_SIN5_003, 1470, 0, 0, 0 },
{ TX_SIN5_004, 1562, 0, 0, 0 },
{ TX_SIN5_005, 3254, 0, 0, 0 },
{ TX_SIN5_006, 3938, 0, 0, 0 },
{ TX_SIN5_007, 4382, 0, 0, 0 },
{ TX_SIN5_008, 3069, 0, 0, 0 },
{ TX_SIN5_009, 5927, 0, 0, 0 },
{ TX_SIN5_010, 7984, 0, 0, 0 },
{ TX_SIN5_011, 8427, 0, 0, 0 },
{ TX_SIN5_012, 8584, 0, 0, 0 },
{ TX_SIN5_013, 803, 0, 0, 0 },
{ TX_SIN5_014, 8958, 0, 0, 0 },
{ TX_SIN5_015, 1751, 0, 0, 0 },
{ TX_SIN5_016, 7310, 0, 0, 0 },
{ TX_SIN5_017, 7201, 0, 0, 0 },
{ TX_SIN5_018, 7924, 0, 0, 0 },
{ TX_SIN5_019, 7818, 0, 0, 0 },
{ TX_SIN5_020, 3843, 0, 0, 0 },
{ TX_SIN5_021, 4169, 0, 0, 0 },
{ TX_SIN5_022, 5697, 0, 0, 0 },
{ TX_SIN5_023, 7621, 0, 0, 0 },
{ TX_SIN5_024, 8754, 0, 0, 0 },
{ TX_SIN5_025, 2638, 0, 0, 0 },
{ TX_SIN5_026, 3341, 0, 0, 0 },
{ TX_SIN5_027, 2019, 0, 0, 0 },
{ TX_SIN5_028, 1287, 0, 0, 0 },
{ TX_SIN5_029, 1119, 0, 0, 0 },
{ TX_SIN5_030, 942, 0, 0, 0 },
{ TX_SIN5_031, 5819, 0, 0, 0 },
{ TX_SIN5_032, 4269, 0, 0, 0 },
{ TX_SIN5_033, 7722, 0, 0, 0 },
{ TX_SIN5_034, 8228, 0, 0, 0 },
{ TX_SIN5_035, 9061, 0, 0, 0 },
{ TX_SIN5_036, 3673, 0, 0, 0 },
{ TX_SIN5_037, 4034, 0, 0, 0 },
{ TX_SIN5_038, 7529, 0, 0, 0 },
{ TX_SIN5_039, 2234, 0, 0, 0 },
{ TX_SIN5_040, 2785, 0, 0, 0 },
{ TX_SIN5_041, 2499, 0, 0, 0 },
{ TX_SIN5_042, 1887, 0, 0, 0 },
{ TX_SIN5_043, 4758, 0, 0, 0 },
{ TX_SIN5_044, 3551, 0, 0, 0 },
{ TX_SIN5_045, 9305, 0, 0, 0 },
{ TX_SIN5_046, 8108, 0, 0, 0 },
{ TX_SIN5_S19, 3149, 0, 0, 0 },
{ TX_SIN5N000, 6129, 0, 0, 0 },
{ TX_SIN5N001, 6373, 0, 0, 0 },
{ TX_SIN5N002, 6462, 0, 0, 0 },
{ TX_SIN5N003, 6964, 0, 0, 0 },
{ TX_SIN5N004, 4647, 0, 0, 0 },
{ TX_SIN5N005, 6017, 0, 0, 0 },
{ TX_SIN5N006, 6268, 0, 0, 0 },
{ TX_SIN5N007, 6524, 0, 0, 0 },
{ TX_SIN5N008, 6709, 0, 0, 0 },
{ TX_SIN5N009, 6839, 0, 0, 0 },
{ TX_SIN5N010, 6609, 0, 0, 0 },
{ TX_SIN5N011, 7092, 0, 0, 0 },
{ TX_SIN5N012, 5352, 0, 0, 0 },
{ TX_SIN5N013, 5579, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText sins5Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::sins5Tick1() {
playVoc("SIN5LOOP");
if (!_awayMission->sins.enteredRoom5FirstTime)
_awayMission->disableInput = 2;
if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
if (!_awayMission->sins.playedMusicUponEnteringRoom5FirstTime) {
// NOTE: The music gets drowned out due to a different track being played
// immediately after.
playMidiMusicTracks(MIDITRACK_0);
_awayMission->sins.playedMusicUponEnteringRoom5FirstTime = true;
}
playMidiMusicTracks(MIDITRACK_27, kLoopTypeRepeat);
}
void Room::sins5UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_013);
}
void Room::sins5UseSTricorderOnRightComputer() {
if (!_awayMission->sins.gotPointsForScanningRightComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_030);
_awayMission->sins.scannedAndUsedComputers |= 2;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSTricorderOnLeftComputer() {
if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_029);
_awayMission->sins.scannedAndUsedComputers |= 1;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSTricorderOnMiddleComputer() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_028);
}
void Room::sins5UseKirkOnRightComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_003);
sins5UseSpockOnRightComputer();
}
void Room::sins5UseKirkOnLeftComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_004);
sins5UseSpockOnLeftComputer();
}
void Room::sins5UseKirkOnMiddleComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_001);
}
void Room::sins5UseMccoyOnComputer() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
}
void Room::sins5UseRedshirtOnComputer() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
}
void Room::sins5UseSpockOnMiddleComputer() {
showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
}
void Room::sins5UseSpockOnRightComputer() {
if (!_awayMission->sins.gotPointsForUsingRightComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
}
void Room::sins5SpockReachedRightComputer() {
loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
}
void Room::sins5SpockUsedRightComputer() {
_awayMission->disableInput = false;
showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
_awayMission->sins.scannedAndUsedComputers |= 8;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSpockOnLeftComputer() {
if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
}
void Room::sins5SpockReachedLeftComputer() {
loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
}
void Room::sins5SpockUsedLeftComputer() {
if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
showText(TX_SPEAKER_SPOCK, TX_SIN5_025);
walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
} else {
_awayMission->disableInput = false;
showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
_awayMission->sins.scannedAndUsedComputers |= 4;
sins5CheckGatheredAllClues();
}
}
void Room::sins5CrewmanReadyToBeamOut() {
if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
showText(TX_SPEAKER_KIRK, TX_SIN5_008);
showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
showText(TX_SPEAKER_KIRK, TX_SIN5_005);
_awayMission->sins.missionScore += 19;
endMission(_awayMission->sins.missionScore, 28, 0);
}
}
void Room::sins5Tick20() {
if (!_awayMission->sins.enteredRoom5FirstTime) {
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
_awayMission->sins.enteredRoom5FirstTime = true;
}
}
// Checks whether both computers have been scanned and interacted with
void Room::sins5CheckGatheredAllClues() {
if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
_awayMission->sins.discoveredComputersOutOfSync = true;
showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
showText(TX_SPEAKER_SPOCK, TX_SIN5_036);
showText(TX_SPEAKER_MCCOY, TX_SIN5_020);
showText(TX_SPEAKER_SPOCK, TX_SIN5_035);
showText(TX_SPEAKER_KIRK, TX_SIN5_006);
showText(TX_SPEAKER_SPOCK, TX_SIN5_037);
showText(TX_SPEAKER_MCCOY, TX_SIN5_021);
showText(TX_SPEAKER_SPOCK, TX_SIN5_032);
showText(TX_SPEAKER_KIRK, TX_SIN5_007);
}
}
void Room::sins5UseWireOnComputer() {
walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
_awayMission->disableInput = true;
}
void Room::sins5KirkOrSpockInPositionToUseWire() {
if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
loadActorAnim2(OBJECT_KIRK, "kusele");
}
}
void Room::sins5WireConnected() {
if (!_awayMission->sins.wireConnected1) {
_awayMission->sins.wireConnected1 = true;
_awayMission->sins.wireConnected2 = true;
loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
showDescription(TX_SIN5N004);
loseItem(OBJECT_ICONECT);
playMidiMusicTracks(MIDITRACK_30);
}
_awayMission->disableInput = false;
}
void Room::sins5UseStunPhaserOnComputer() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
}
void Room::sins5UseKillPhaserOnLeftComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
}
void Room::sins5ReachedPositionToShootLeftComputer() {
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
}
void Room::sins5DrewPhaserToShootLeftComputer() {
loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[0] = 24;
}
void Room::sins5Timer0Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5UseKillPhaserOnMiddleComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
}
void Room::sins5ReachedPositionToShootMiddleComputer() {
loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
}
void Room::sins5DrewPhaserToShootMiddleComputer() {
loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[1] = 24;
}
void Room::sins5Timer1Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5UseKillPhaserOnRightComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
}
void Room::sins5ReachedPositionToShootRightComputer() {
loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
}
void Room::sins5DrewPhaserToShootRightComputer() {
loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[2] = 24;
}
void Room::sins5Timer2Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5ComputerLaunchesMissiles() {
playMidiMusicTracks(MIDITRACK_2);
showDescription(TX_SIN5N012);
showDescription(TX_SIN5N013);
showGameOverMenu();
}
void Room::sins5Timer3Expired() {
}
void Room::sins5LookAnywhere() {
showDescription(TX_SIN5N005);
}
void Room::sins5LookAtKirk() {
showDescription(TX_SIN5N000);
}
void Room::sins5LookAtSpock() {
showDescription(TX_SIN5N006);
}
void Room::sins5LookAtMccoy() {
showDescription(TX_SIN5N001);
}
void Room::sins5LookAtRedshirt() {
showDescription(TX_SIN5N002);
}
void Room::sins5LookAtLight() {
showDescription(TX_SIN5N007);
}
void Room::sins5LookAtLeftComputer() {
showDescription(TX_SIN5N010);
}
void Room::sins5LookAtMiddleComputer() {
showDescription(TX_SIN5N008);
}
void Room::sins5LookAtRightComputer() {
showDescription(TX_SIN5N009);
}
void Room::sins5LookAtMissile() {
showDescription(TX_SIN5N003);
}
void Room::sins5LookAtNorthDoor() {
showDescription(TX_SIN5N011);
}
void Room::sins5UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
}
void Room::sins5UseMTricorderAnywhere() {
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_SIN5_016);
if (!_awayMission->sins.gotPointsForScanningRoom5) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
}
}
void Room::sins5TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN5_002);
}
void Room::sins5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
}
void Room::sins5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
showText(TX_SPEAKER_KIRK, TX_SIN5_010);
}
void Room::sins5TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
showText(TX_SPEAKER_SPOCK, TX_SIN5_034);
showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
showText(TX_SPEAKER_KIRK, TX_SIN5_011);
}
void Room::sins5UseSTricorderOnMissile() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_012);
}
void Room::sins5UseSTricorderOnNorthDoor() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_024);
}
void Room::sins5UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_014);
}
}