568 lines
20 KiB
C++
568 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_MUDD 8
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#define OBJECT_CAPSULE 9
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#define OBJECT_NORTH_DOOR 10
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#define OBJECT_ALIENDV 11
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#define HOTSPOT_CAPSULES 0x20
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#define HOTSPOT_NORTH_DOOR 0x21
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#define HOTSPOT_WEST_DOOR 0x22
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#define HOTSPOT_CONTROL_PANEL 0x23
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#define HOTSPOT_LEFT_BED 0x24
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#define HOTSPOT_RIGHT_BED 0x25
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namespace StarTrek {
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extern const RoomAction mudd2ActionList[] = {
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{ {ACTION_WALK, 0x21, 0, 0, 0}, &Room::mudd2WalkToNorthDoor },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::mudd2TouchedHotspot0 },
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{ {ACTION_WALK, 0x22, 0, 0, 0}, &Room::mudd2WalkToSouthDoor },
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{ {ACTION_TOUCHED_HOTSPOT, 1, 0, 0, 0}, &Room::mudd2TouchedHotspot1 },
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{ {ACTION_TICK, 1, 0, 0, 0}, &Room::mudd2Tick1 },
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{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::mudd2Timer1Expired },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::mudd2UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_SPOCK, 0x20, 0, 0}, &Room::mudd2UseSpockOnCapsules },
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{ {ACTION_GET, 0x20, 0, 0, 0}, &Room::mudd2GetCapsules },
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{ {ACTION_FINISHED_WALKING, 12, 0, 0, 0}, &Room::mudd2MccoyReachedCapsules },
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{ {ACTION_FINISHED_ANIMATION, 13, 0, 0, 0}, &Room::mudd2MccoyPickedUpCapsules },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::mudd2UseCommunicator },
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// Common code (next 4 lines)
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{ {ACTION_USE, OBJECT_IDEGRIME, 0xff, 0, 0}, &Room::muddaUseDegrimer },
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{ {ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0, 0}, &Room::muddaUseLenseOnDegrimer },
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{ {ACTION_USE, OBJECT_IALIENDV, 0xff, 0, 0}, &Room::muddaUseAlienDevice },
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{ {ACTION_FINISHED_ANIMATION, 18, 0, 0, 0}, &Room::muddaFiredAlienDevice },
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{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::mudd2LookAtCapsules },
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{ {ACTION_USE, OBJECT_IMTRICOR, 0x20, 0, 0}, &Room::mudd2UseMTricorderOnCapsules },
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{ {ACTION_USE, OBJECT_ICAPSULE, 0x23, 0, 0}, &Room::mudd2UseCapsuleOnControlPanel },
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{ {ACTION_FINISHED_WALKING, 15, 0, 0, 0}, &Room::mudd2MccoyReachedControlPanel },
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{ {ACTION_FINISHED_ANIMATION, 15, 0, 0, 0}, &Room::mudd2MccoyPutCapsuleInControlPanel },
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{ {ACTION_USE, OBJECT_KIRK, 0x24, 0, 0}, &Room::mudd2UseKirkOnBed },
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{ {ACTION_USE, OBJECT_KIRK, 0x25, 0, 0}, &Room::mudd2UseKirkOnBed },
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{ {ACTION_FINISHED_WALKING, 6, 0, 0, 0}, &Room::mudd2KirkReachedBed },
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{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::mudd2MuddNoticedKirk },
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{ {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::mudd2MuddDroppedCapsule },
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{ {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::mudd2UsePhaserOnMudd },
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{ {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::mudd2UsePhaserOnMudd },
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{ {ACTION_USE, OBJECT_SPOCK, 8, 0, 0}, &Room::mudd2UseSpockOnMudd },
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{ {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::mudd2SpockReachedMudd },
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{ {ACTION_FINISHED_ANIMATION, 5, 0, 0, 0}, &Room::mudd2SpockPinchedMudd },
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{ {ACTION_USE, OBJECT_KIRK, 8, 0, 0}, &Room::mudd2UseKirkOnMudd },
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{ {ACTION_USE, OBJECT_REDSHIRT, 8, 0, 0}, &Room::mudd2UseRedshirtOnMudd },
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{ {ACTION_FINISHED_WALKING, 16, 0, 0, 0}, &Room::mudd2RedshirtReachedMudd },
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{ {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::mudd2Timer2Expired },
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{ {ACTION_FINISHED_ANIMATION, 17, 0, 0, 0}, &Room::mudd2MuddFinishedPushingRedshirt },
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{ {ACTION_FINISHED_ANIMATION, 16, 0, 0, 0}, &Room::mudd2RedshirtPushedAway },
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{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::mudd2UseMTricorderOnMudd },
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{ {ACTION_USE, OBJECT_IMEDKIT, 8, 0, 0}, &Room::mudd2UseMedkitOnMudd },
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{ {ACTION_USE, OBJECT_MCCOY, 8, 0, 0}, &Room::mudd2UseMedkitOnMudd },
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{ {ACTION_FINISHED_WALKING, 10, 0, 0, 0}, &Room::mudd2MccoyReachedMudd },
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{ {ACTION_FINISHED_ANIMATION, 11, 0, 0, 0}, &Room::mudd2MccoyCuredMudd },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd2LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd2LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd2LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd2LookAtRedshirt },
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{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::mudd2LookAtMudd },
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{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::mudd2LookAtControlPanel },
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{ {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::mudd2LookAtBed },
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{ {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::mudd2LookAtBed },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd2TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd2TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd2TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd2TalkToRedshirt },
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{ {ACTION_TALK, 8, 0, 0, 0}, &Room::mudd2TalkToMudd },
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// Common code (countdown for losing atmosphere when life support malfunctioning)
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{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::muddaTick },
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{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
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};
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enum mudd2TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_UHURA, TX_SPEAKER_BUCHERT,
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TX_SPEAKER_MUDD,
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TX_MUD2_001, TX_MUD2_002, TX_MUD2_003, TX_MUD2_004, TX_MUD2_005,
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TX_MUD2_006, TX_MUD2_007, TX_MUD2_008, TX_MUD2_009, TX_MUD2_010,
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TX_MUD2_011, TX_MUD2_012, TX_MUD2_013, TX_MUD2_014, TX_MUD2_015,
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TX_MUD2_016, TX_MUD2_018, TX_MUD2_019, TX_MUD2_020, TX_MUD2_021,
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TX_MUD2_022, TX_MUD2_023, TX_MUD2_024, TX_MUD2_025, TX_MUD2_026,
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TX_MUD2_027, TX_MUD2_028, TX_MUD2_029, TX_MUD2_030, TX_MUD2_031,
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TX_MUD2_032, TX_MUD2_033, TX_MUD2_034, TX_MUD2_035, TX_MUD2_036,
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TX_MUD2_037, TX_MUD2_038, TX_MUD2_039, TX_MUD2_040, TX_MUD2_042,
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TX_MUD2_043, TX_MUD2_044, TX_MUD2_045, TX_MUD2_046, TX_MUD2_047,
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TX_MUD2_048, TX_MUD2_049, TX_MUD2_050, TX_MUD2_051, TX_MUD2_052,
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TX_MUD2_053, TX_MUD2_054, TX_MUD2_055, TX_MUD2N000, TX_MUD2N002,
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TX_MUD2N003, TX_MUD2N004, TX_MUD2N005, TX_MUD2N006, TX_MUD2N007,
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TX_MUD2N008, TX_MUD2N011, TX_STATICU1
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets mudd2TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 333, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 344, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 354, 0, 0, 0 },
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{ TX_SPEAKER_UHURA, 376, 0, 0, 0 },
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{ TX_SPEAKER_BUCHERT, 364, 0, 0, 0 },
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{ TX_SPEAKER_MUDD, 386, 0, 0, 0 },
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{ TX_MUD2_001, 5240, 0, 0, 0 },
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{ TX_MUD2_002, 1977, 0, 0, 0 },
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{ TX_MUD2_003, 8694, 0, 0, 0 },
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{ TX_MUD2_004, 2392, 0, 0, 0 },
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{ TX_MUD2_005, 8288, 0, 0, 0 },
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{ TX_MUD2_006, 10058, 0, 0, 0 },
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{ TX_MUD2_007, 9467, 0, 0, 0 },
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{ TX_MUD2_008, 9763, 0, 0, 0 },
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{ TX_MUD2_009, 1719, 0, 0, 0 },
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{ TX_MUD2_010, 9121, 0, 0, 0 },
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{ TX_MUD2_011, 9266, 0, 0, 0 },
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{ TX_MUD2_012, 5126, 0, 0, 0 },
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{ TX_MUD2_013, 5690, 0, 0, 0 },
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{ TX_MUD2_014, 2729, 0, 0, 0 },
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{ TX_MUD2_015, 5973, 0, 0, 0 },
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{ TX_MUD2_016, 5875, 0, 0, 0 },
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{ TX_MUD2_018, 1307, 0, 0, 0 },
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{ TX_MUD2_019, 2458, 0, 0, 0 },
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{ TX_MUD2_020, 2937, 0, 0, 0 },
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{ TX_MUD2_021, 6114, 0, 0, 0 },
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{ TX_MUD2_022, 3515, 0, 0, 0 },
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{ TX_MUD2_023, 10226, 0, 0, 0 },
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{ TX_MUD2_024, 10113, 0, 0, 0 },
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{ TX_MUD2_025, 9366, 0, 0, 0 },
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{ TX_MUD2_026, 4089, 0, 0, 0 },
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{ TX_MUD2_027, 8547, 0, 0, 0 },
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{ TX_MUD2_028, 9050, 0, 0, 0 },
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{ TX_MUD2_029, 3045, 0, 0, 0 },
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{ TX_MUD2_030, 2232, 0, 0, 0 },
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{ TX_MUD2_031, 4278, 0, 0, 0 },
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{ TX_MUD2_032, 3764, 0, 0, 0 },
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{ TX_MUD2_033, 6423, 0, 0, 0 },
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{ TX_MUD2_034, 3292, 0, 0, 0 },
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{ TX_MUD2_035, 8400, 0, 0, 0 },
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{ TX_MUD2_036, 8737, 0, 0, 0 },
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{ TX_MUD2_037, 1165, 0, 0, 0 },
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{ TX_MUD2_038, 8446, 0, 0, 0 },
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{ TX_MUD2_039, 3202, 0, 0, 0 },
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{ TX_MUD2_040, 9223, 0, 0, 0 },
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{ TX_MUD2_042, 4656, 0, 0, 0 },
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{ TX_MUD2_043, 4831, 0, 0, 0 },
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{ TX_MUD2_044, 3575, 0, 0, 0 },
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{ TX_MUD2_045, 6564, 0, 0, 0 },
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{ TX_MUD2_046, 8342, 0, 0, 0 },
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{ TX_MUD2_047, 9841, 0, 0, 0 },
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{ TX_MUD2_048, 8883, 0, 0, 0 },
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{ TX_MUD2_049, 3917, 0, 0, 0 },
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{ TX_MUD2_050, 4442, 0, 0, 0 },
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{ TX_MUD2_051, 4190, 0, 0, 0 },
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{ TX_MUD2_052, 5521, 0, 0, 0 },
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{ TX_MUD2_053, 4525, 0, 0, 0 },
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{ TX_MUD2_054, 9535, 0, 0, 0 },
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{ TX_MUD2_055, 8611, 0, 0, 0 },
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{ TX_MUD2N000, 7954, 0, 0, 0 },
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{ TX_MUD2N002, 8128, 0, 0, 0 },
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{ TX_MUD2N003, 7795, 0, 0, 0 },
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{ TX_MUD2N004, 8028, 0, 0, 0 },
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{ TX_MUD2N005, 7449, 0, 0, 0 },
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{ TX_MUD2N006, 7899, 0, 0, 0 },
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{ TX_MUD2N007, 10590, 0, 0, 0 },
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{ TX_MUD2N008, 2122, 0, 0, 0 },
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{ TX_MUD2N011, 10479, 0, 0, 0 },
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{ TX_STATICU1, 1756, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText mudd2Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::mudd2WalkToNorthDoor() {
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_roomVar.mudd.walkingToDoor = true;
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_awayMission->disableInput = true;
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walkCrewman(OBJECT_KIRK, 0xbc, 0x6a);
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}
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void Room::mudd2TouchedHotspot0() { // Trigger north door
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if (_roomVar.mudd.walkingToDoor) {
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playVoc("SMADOOR3");
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loadActorAnim(OBJECT_NORTH_DOOR, "s4sbdo", 0xbe, 0x6b);
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}
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}
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void Room::mudd2WalkToSouthDoor() {
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_roomVar.mudd.walkingToDoor = true;
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_awayMission->disableInput = true;
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walkCrewman(OBJECT_KIRK, 0x46, 0x6f);
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}
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void Room::mudd2TouchedHotspot1() {
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if (_roomVar.mudd.walkingToDoor) {
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playVoc("SMADOOR3");
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}
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}
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void Room::mudd2Tick1() {
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playVoc("MUD2LOOP");
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
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_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
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_awayMission->mudd.muddCurrentlyInsane = false;
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if (_awayMission->mudd.muddInsanityState == 0) { // First time entering room
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_awayMission->mudd.muddInsanityState = 1;
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} else if (_awayMission->mudd.muddInsanityState == 2) { // Currently insane
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_awayMission->mudd.muddCurrentlyInsane = true;
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if (!_awayMission->mudd.muddUnconscious) {
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_awayMission->mudd.muddUnconscious = false;
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loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf);
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loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
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} else {
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loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba);
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}
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} else if (_awayMission->mudd.muddUnavailable) {
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_awayMission->mudd.muddInsanityState = 1;
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} else if (_awayMission->mudd.muddInsanityState == 1) { // Second time entering room, start cutscene
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playMidiMusicTracks(MIDITRACK_3);
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loadActorAnim2(OBJECT_MUDD, "s4sbhw", 0x99, 0xbf);
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_awayMission->disableInput = 2;
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_awayMission->mudd.muddInhaledGas = true;
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_awayMission->timers[1] = 70;
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_awayMission->mudd.muddInsanityState = 2;
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_awayMission->mudd.muddUnavailable = true;
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}
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}
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void Room::mudd2Timer1Expired() {
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loadActorAnimC(OBJECT_MUDD, "s4sbmt", 0xa0, 0xbf, &Room::mudd2MuddNoticedKirk);
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}
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void Room::mudd2UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_MUD2_037, false);
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}
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void Room::mudd2UseSpockOnCapsules() {
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showText(TX_SPEAKER_MCCOY, TX_MUD2_018);
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}
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void Room::mudd2GetCapsules() {
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if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
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if (!_awayMission->mudd.translatedAlienLanguage)
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showText(TX_SPEAKER_MCCOY, TX_MUD2_024);
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else
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walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedCapsules);
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} else {
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showText(TX_SPEAKER_MCCOY, TX_MUD2_023);
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}
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}
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void Room::mudd2MccoyReachedCapsules() {
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loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPickedUpCapsules);
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giveItem(OBJECT_ICAPSULE);
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}
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void Room::mudd2MccoyPickedUpCapsules() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
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walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
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}
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void Room::mudd2UseCommunicator() {
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showText(TX_SPEAKER_KIRK, TX_MUD2_009);
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showText(TX_SPEAKER_UHURA, TX_STATICU1);
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}
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void Room::mudd2LookAtCapsules() {
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showDescription(TX_MUD2N008);
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}
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void Room::mudd2UseMTricorderOnCapsules() {
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mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_MUD2_030, false);
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showText(TX_SPEAKER_KIRK, TX_MUD2_004);
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showText(TX_SPEAKER_MCCOY, TX_MUD2_019);
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}
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void Room::mudd2UseCapsuleOnControlPanel() {
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if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
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walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedControlPanel);
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else
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showText(TX_SPEAKER_MCCOY, TX_MUD2_023);
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}
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void Room::mudd2MccoyReachedControlPanel() {
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if (_awayMission->mudd.translatedAlienLanguage)
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loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPutCapsuleInControlPanel);
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else // NOTE: Unused, since you can't get capsules without translating the language first
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showText(TX_SPEAKER_MCCOY, TX_MUD2_014);
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}
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void Room::mudd2MccoyPutCapsuleInControlPanel() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
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loadActorStandAnim(OBJECT_MCCOY);
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showText(TX_SPEAKER_MCCOY, TX_MUD2_020);
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showText(TX_SPEAKER_MCCOY, TX_MUD2_029);
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showText(TX_SPEAKER_SPOCK, TX_MUD2_039);
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if (_awayMission->mudd.muddUnconscious)
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_034);
|
|
|
|
_awayMission->mudd.putCapsuleInMedicalMachine = true;
|
|
|
|
loseItem(OBJECT_ICAPSULE);
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
|
|
walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
|
|
}
|
|
|
|
void Room::mudd2UseKirkOnBed() {
|
|
if (!_awayMission->mudd.putCapsuleInMedicalMachine && !_awayMission->mudd.translatedAlienLanguage) {
|
|
walkCrewmanC(OBJECT_KIRK, 0xd7, 0xbd, &Room::mudd2KirkReachedBed);
|
|
} else if (_awayMission->mudd.translatedAlienLanguage) {
|
|
walkCrewman(OBJECT_KIRK, 0xd7, 0xbd, 7); // BUG(?): no continuation?
|
|
}
|
|
}
|
|
|
|
void Room::mudd2KirkReachedBed() {
|
|
// BUGFIX: Speaker is mccoy, not none
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_022);
|
|
}
|
|
|
|
|
|
void Room::mudd2MuddNoticedKirk() {
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_044);
|
|
playVoc("BATTYGAS");
|
|
loadActorAnimC(OBJECT_MUDD, "s4sbhb", 0x9f, 0xbf, &Room::mudd2MuddDroppedCapsule); // Drops the capsule
|
|
playMidiMusicTracks(MIDITRACK_0);
|
|
}
|
|
|
|
void Room::mudd2MuddDroppedCapsule() {
|
|
loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf, 3); // NOTE: no callback from this
|
|
loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
|
|
_awayMission->mudd.muddCurrentlyInsane = true;
|
|
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_032);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_049);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_026);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_051);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_031);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_050);
|
|
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
|
|
void Room::mudd2UsePhaserOnMudd() {
|
|
if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD2_053);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_042);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_043);
|
|
}
|
|
}
|
|
|
|
|
|
// Spock neck-pinches Mudd
|
|
void Room::mudd2UseSpockOnMudd() {
|
|
if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
|
|
_awayMission->disableInput = true;
|
|
walkCrewmanC(OBJECT_SPOCK, 0x8a, 0xbf, &Room::mudd2SpockReachedMudd);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2SpockReachedMudd() {
|
|
loadActorAnimC(OBJECT_SPOCK, "s4sbsp", 0x9f, 0xbf, &Room::mudd2SpockPinchedMudd);
|
|
loadActorStandAnim(OBJECT_MUDD);
|
|
}
|
|
|
|
void Room::mudd2SpockPinchedMudd() {
|
|
loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba);
|
|
loadActorAnim2(OBJECT_SPOCK, "sstnde", 0xd0, 0xbd);
|
|
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD2_012);
|
|
|
|
_awayMission->disableInput = false;
|
|
_awayMission->mudd.muddUnconscious = true;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
|
|
walkCrewman(OBJECT_SPOCK, 0x118, 0xc4);
|
|
}
|
|
|
|
void Room::mudd2UseKirkOnMudd() {
|
|
if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_001);
|
|
mudd2UseSpockOnMudd();
|
|
}
|
|
}
|
|
|
|
void Room::mudd2UseRedshirtOnMudd() {
|
|
if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
|
|
_awayMission->disableInput = true;
|
|
walkCrewmanC(OBJECT_REDSHIRT, 0xc3, 0xbe, &Room::mudd2RedshirtReachedMudd);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2RedshirtReachedMudd() {
|
|
_awayMission->timers[2] = 8;
|
|
loadActorAnimC(OBJECT_REDSHIRT, "s4sbrh", -1, -1, &Room::mudd2RedshirtPushedAway);
|
|
playVoc("ROCKFACE");
|
|
loadActorAnimC(OBJECT_MUDD, "s4sbhh", 0x9f, 0xbf, &Room::mudd2MuddFinishedPushingRedshirt);
|
|
}
|
|
|
|
void Room::mudd2Timer2Expired() {
|
|
}
|
|
|
|
void Room::mudd2MuddFinishedPushingRedshirt() {
|
|
loadActorAnim2(OBJECT_MUDD, "s4sbhn");
|
|
}
|
|
|
|
void Room::mudd2RedshirtPushedAway() {
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD2_052);
|
|
loadActorAnim(OBJECT_REDSHIRT, "rstnds", 0xd8, 0xc3);
|
|
_awayMission->disableInput = false;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
|
|
walkCrewman(OBJECT_REDSHIRT, 0x117, 0xae);
|
|
}
|
|
|
|
|
|
// BUGFIX: This was originally "Action 0x45 on Mudd"; as far as I know, action 0x45
|
|
// doesn't exist. It's far more likely that 0x45 is supposed to correspond to
|
|
// OBJECT_IMTRICOR in a USE action.
|
|
// The function itself was also modified (ie. condition for showing text was inverted).
|
|
void Room::mudd2UseMTricorderOnMudd() {
|
|
if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious)
|
|
mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_MUD2_013, false);
|
|
}
|
|
|
|
|
|
void Room::mudd2UseMedkitOnMudd() {
|
|
if (!_awayMission->mudd.muddInhaledGas)
|
|
return;
|
|
else if (_awayMission->mudd.muddUnconscious) {
|
|
if (!_awayMission->mudd.translatedAlienLanguage)
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_015);
|
|
else if (!_awayMission->mudd.putCapsuleInMedicalMachine)
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_021);
|
|
else
|
|
walkCrewmanC(OBJECT_MCCOY, 0xde, 0xaf, &Room::mudd2MccoyReachedMudd);
|
|
} else // Can't get to him since he's busy being crazy
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_016);
|
|
}
|
|
|
|
void Room::mudd2MccoyReachedMudd() {
|
|
_awayMission->mudd.missionScore += 2;
|
|
loadActorAnimC(OBJECT_MCCOY, "s4sbms", -1, -1, &Room::mudd2MccoyCuredMudd);
|
|
}
|
|
|
|
void Room::mudd2MccoyCuredMudd() {
|
|
_awayMission->mudd.muddUnavailable = false;
|
|
_awayMission->mudd.muddInsanityState = 3;
|
|
_awayMission->mudd.muddCurrentlyInsane = false;
|
|
_awayMission->mudd.muddInhaledGas = false;
|
|
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_033);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_045);
|
|
|
|
_awayMission->mudd.muddUnconscious = false;
|
|
}
|
|
|
|
|
|
void Room::mudd2LookAtKirk() {
|
|
showDescription(TX_MUD2N003);
|
|
}
|
|
|
|
void Room::mudd2LookAtSpock() {
|
|
showDescription(TX_MUD2N006);
|
|
}
|
|
|
|
void Room::mudd2LookAtMccoy() {
|
|
showDescription(TX_MUD2N000);
|
|
}
|
|
|
|
void Room::mudd2LookAtRedshirt() {
|
|
showDescription(TX_MUD2N004);
|
|
}
|
|
|
|
void Room::mudd2LookAtMudd() {
|
|
showDescription(TX_MUD2N002);
|
|
}
|
|
|
|
void Room::mudd2LookAtControlPanel() {
|
|
showDescription(TX_MUD2N011);
|
|
}
|
|
|
|
void Room::mudd2LookAtBed() {
|
|
showDescription(TX_MUD2N007);
|
|
}
|
|
|
|
void Room::mudd2TalkToKirk() {
|
|
// BUGFIX: second condition in if statement changed to "must be false" instead of
|
|
// "must be true". (Same applies to below talk functions.)
|
|
if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_010);
|
|
else {
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_005);
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_046);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_035);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2TalkToSpock() {
|
|
if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD2_040);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_011);
|
|
} else {
|
|
showText(TX_SPEAKER_SPOCK, TX_MUD2_038);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2TalkToMccoy() {
|
|
if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_025);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_007);
|
|
} else {
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_027);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2TalkToRedshirt() {
|
|
if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD2_054);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_008);
|
|
} else {
|
|
showText(TX_SPEAKER_BUCHERT, TX_MUD2_055);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_003);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_036);
|
|
}
|
|
}
|
|
|
|
void Room::mudd2TalkToMudd() {
|
|
if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
|
|
return;
|
|
else if (_awayMission->mudd.muddInhaledGas) {
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_048);
|
|
showText(TX_SPEAKER_MCCOY, TX_MUD2_028);
|
|
} else { // NOTE: Unused (assumes harry is in a normal state, which doesn't happen here)
|
|
showText(TX_SPEAKER_MUDD, TX_MUD2_047);
|
|
showText(TX_SPEAKER_KIRK, TX_MUD2_006);
|
|
}
|
|
}
|
|
|
|
}
|