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scummvm-cursorfix/engines/stark/shaders/stark_surface.fragment
2026-02-02 04:50:13 +01:00

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in vec2 Texcoord;
OUTPUT
uniform float fadeLevel;
uniform sampler2D tex;
void main() {
vec4 texColor = texture(tex, Texcoord);
outColor = texColor + vec4(fadeLevel, fadeLevel, fadeLevel, 0) * texColor.a;
}