169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/opengl.h"
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#include "engines/stark/gfx/opengls.h"
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#include "engines/stark/gfx/tinygl.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/settings.h"
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#include "common/config-manager.h"
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#include "graphics/renderer.h"
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#include "graphics/surface.h"
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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#include "graphics/opengl/context.h"
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#endif
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#include "gui/error.h"
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#include "engines/util.h"
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namespace Stark {
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namespace Gfx {
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Driver *Driver::create() {
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Common::String rendererConfig = ConfMan.get("renderer");
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Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig);
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Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType,
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#if defined(USE_OPENGL_GAME)
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Graphics::kRendererTypeOpenGL |
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#endif
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#if defined(USE_OPENGL_SHADERS)
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Graphics::kRendererTypeOpenGLShaders |
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#endif
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#if defined(USE_TINYGL)
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Graphics::kRendererTypeTinyGL |
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#endif
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0);
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bool softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
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if (!softRenderer) {
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initGraphics3d(kOriginalWidth, kOriginalHeight);
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} else {
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initGraphics(kOriginalWidth, kOriginalHeight, nullptr);
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}
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#if defined(USE_OPENGL_SHADERS)
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if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders) {
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return new OpenGLSDriver();
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}
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#endif
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#if defined(USE_OPENGL_GAME)
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if (matchingRendererType == Graphics::kRendererTypeOpenGL) {
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return new OpenGLDriver();
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}
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#endif
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#if defined(USE_TINYGL)
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if (matchingRendererType == Graphics::kRendererTypeTinyGL) {
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return new TinyGLDriver();
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}
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#endif
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/* We should never end up here, getBestMatchingRendererType would have failed before */
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error("Unable to create a renderer");
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}
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const Graphics::PixelFormat Driver::getRGBAPixelFormat() {
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return Graphics::PixelFormat::createFormatRGBA32();
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}
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bool Driver::computeScreenViewport() {
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int32 screenWidth = g_system->getWidth();
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int32 screenHeight = g_system->getHeight();
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Common::Rect viewport;
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if (g_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection)) {
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// Aspect ratio correction
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int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * kOriginalWidth / kOriginalHeight);
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int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * kOriginalHeight / kOriginalWidth);
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viewport = Common::Rect(viewportWidth, viewportHeight);
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// Pillarboxing
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viewport.translate((screenWidth - viewportWidth) / 2,
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(screenHeight - viewportHeight) / 2);
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} else {
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// Aspect ratio correction disabled, just stretch
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viewport = Common::Rect(screenWidth, screenHeight);
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}
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if (viewport == _screenViewport) {
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return false;
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}
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_screenViewport = viewport;
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return true;
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}
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Common::Rect Driver::gameViewport() const {
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Common::Rect game = Common::Rect(_screenViewport.width(), _screenViewport.height() * kGameViewportHeight / kOriginalHeight);
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game.translate(_screenViewport.left, _screenViewport.top + _screenViewport.height() * kTopBorderHeight / kOriginalHeight);
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return game;
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}
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Common::Point Driver::convertCoordinateCurrentToOriginal(const Common::Point &point) const {
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// Most of the engine expects 640x480 coordinates
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Common::Point scaledPosition = point;
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scaledPosition.x -= _screenViewport.left;
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scaledPosition.y -= _screenViewport.top;
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scaledPosition.x = CLIP<int16>(scaledPosition.x, 0, _screenViewport.width());
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scaledPosition.y = CLIP<int16>(scaledPosition.y, 0, _screenViewport.height());
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scaledPosition.x *= kOriginalWidth / (float)_screenViewport.width();
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scaledPosition.y *= kOriginalHeight / (float)_screenViewport.height();
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return scaledPosition;
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}
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uint Driver::scaleWidthOriginalToCurrent(uint width) const {
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return _screenViewport.width() * width / kOriginalWidth;
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}
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uint Driver::scaleHeightOriginalToCurrent(uint height) const {
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return _screenViewport.height() * height / kOriginalHeight;
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}
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uint Driver::scaleWidthCurrentToOriginal(uint width) const {
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return kOriginalWidth * width / _screenViewport.width();
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}
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uint Driver::scaleHeightCurrentToOriginal(uint height) const {
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return kOriginalHeight * height / _screenViewport.height();
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}
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void Driver::flipVertical(Graphics::Surface *s) {
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for (int y = 0; y < s->h / 2; ++y) {
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// Flip the lines
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byte *line1P = (byte *)s->getBasePtr(0, y);
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byte *line2P = (byte *)s->getBasePtr(0, s->h - y - 1);
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for (int x = 0; x < s->pitch; ++x)
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SWAP(line1P[x], line2P[x]);
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}
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}
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bool Driver::isPosInScreenBounds(const Common::Point &point) const {
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return _screenViewport.contains(point);
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}
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} // End of namespace Gfx
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} // End of namespace Stark
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