205 lines
5.3 KiB
C++
205 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/error.h"
|
|
#include "common/random.h"
|
|
#include "common/savefile.h"
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
#include "sludge/cursors.h"
|
|
#include "sludge/debugger.h"
|
|
#include "sludge/event.h"
|
|
#include "sludge/fileset.h"
|
|
#include "sludge/fonttext.h"
|
|
#include "sludge/floor.h"
|
|
#include "sludge/function.h"
|
|
#include "sludge/graphics.h"
|
|
#include "sludge/language.h"
|
|
#include "sludge/main_loop.h"
|
|
#include "sludge/newfatal.h"
|
|
#include "sludge/objtypes.h"
|
|
#include "sludge/people.h"
|
|
#include "sludge/region.h"
|
|
#include "sludge/saveload.h"
|
|
#include "sludge/sludge.h"
|
|
#include "sludge/sound.h"
|
|
#include "sludge/speech.h"
|
|
#include "sludge/statusba.h"
|
|
#include "sludge/timing.h"
|
|
|
|
namespace Sludge {
|
|
|
|
extern LoadedFunction *allRunningFunctions; // In function.cpp
|
|
|
|
SludgeEngine *g_sludge;
|
|
|
|
Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
|
|
Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; }
|
|
|
|
SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
|
|
Engine(syst), _gameDescription(gameDesc) {
|
|
|
|
// register your random source
|
|
_rnd = new Common::RandomSource("sludge");
|
|
|
|
//DebugMan.enableDebugChannel("loading");
|
|
//DebugMan.enableDebugChannel("builtin");
|
|
|
|
_dumpScripts = ConfMan.getBool("dump_scripts");
|
|
|
|
// init graphics
|
|
_origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
|
|
_pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
|
|
|
|
// Init Strings
|
|
launchNext = "";
|
|
loadNow = "";
|
|
gamePath = "";
|
|
|
|
// Init managers
|
|
_timer = new Timer();
|
|
_fatalMan = new FatalMsgManager();
|
|
_peopleMan = new PeopleManager(this);
|
|
_resMan = new ResourceManager();
|
|
_languageMan = new LanguageManager();
|
|
_objMan = new ObjectManager(this);
|
|
_gfxMan = new GraphicsManager(this);
|
|
_evtMan = new EventManager(this);
|
|
_soundMan = new SoundManager();
|
|
_txtMan = new TextManager();
|
|
_cursorMan = new CursorManager(this);
|
|
_speechMan = new SpeechManager(this);
|
|
_regionMan = new RegionManager(this);
|
|
_floorMan = new FloorManager(this);
|
|
_statusBar = new StatusBarManager(this);
|
|
}
|
|
|
|
SludgeEngine::~SludgeEngine() {
|
|
|
|
// Dispose resources
|
|
delete _rnd;
|
|
_rnd = nullptr;
|
|
|
|
// Dispose pixel formats
|
|
delete _origFormat;
|
|
_origFormat = nullptr;
|
|
delete _pixelFormat;
|
|
_pixelFormat = nullptr;
|
|
|
|
// Dispose managers
|
|
delete _cursorMan;
|
|
_cursorMan = nullptr;
|
|
delete _txtMan;
|
|
_txtMan = nullptr;
|
|
delete _soundMan;
|
|
_soundMan = nullptr;
|
|
delete _evtMan;
|
|
_evtMan = nullptr;
|
|
delete _gfxMan;
|
|
_gfxMan = nullptr;
|
|
delete _objMan;
|
|
_objMan = nullptr;
|
|
delete _languageMan;
|
|
_languageMan = nullptr;
|
|
delete _resMan;
|
|
_resMan = nullptr;
|
|
delete _speechMan;
|
|
_speechMan = nullptr;
|
|
delete _regionMan;
|
|
_regionMan = nullptr;
|
|
delete _peopleMan;
|
|
_peopleMan = nullptr;
|
|
delete _floorMan;
|
|
_floorMan = nullptr;
|
|
delete _fatalMan;
|
|
_fatalMan = nullptr;
|
|
delete _statusBar;
|
|
delete _timer;
|
|
}
|
|
|
|
bool SludgeEngine::canLoadGameStateCurrently(Common::U32String *msg) {
|
|
return !g_sludge->_evtMan->quit();
|
|
}
|
|
|
|
bool SludgeEngine::canSaveGameStateCurrently(Common::U32String *msg) {
|
|
if (g_sludge->_evtMan->quit())
|
|
return false;
|
|
|
|
if (g_sludge->_gfxMan->isFrozen()) {
|
|
return false;
|
|
}
|
|
|
|
Sludge::LoadedFunction *thisFunction = allRunningFunctions;
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel)
|
|
return false;
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Common::Error SludgeEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
|
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));
|
|
|
|
if (!saveFile)
|
|
return Common::kWritingFailed;
|
|
|
|
Common::Error result = saveGame(saveFile) ? Common::kNoError : Common::kWritingFailed;
|
|
if (result.getCode() == Common::kNoError) {
|
|
getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave);
|
|
|
|
saveFile->finalize();
|
|
}
|
|
|
|
delete saveFile;
|
|
return result;
|
|
}
|
|
|
|
Common::Error SludgeEngine::loadGameState(int slot) {
|
|
saveAutosaveIfEnabled();
|
|
|
|
Common::Error result = loadGame(getSaveStateName(slot)) ? Common::kNoError : Common::kReadingFailed;
|
|
return result;
|
|
}
|
|
|
|
bool SludgeEngine::hasFeature(EngineFeature f) const {
|
|
return (f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
Common::Error SludgeEngine::run() {
|
|
// set global variable
|
|
g_sludge = this;
|
|
|
|
setDebugger(new Debugger(this));
|
|
|
|
// debug log
|
|
main_loop(getGameFile());
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Sludge
|