63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/tattoo/tattoo_inventory.h"
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#include "sherlock/tattoo/tattoo.h"
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namespace Sherlock {
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namespace Tattoo {
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TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) {
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_invShapes.resize(8);
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}
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TattooInventory::~TattooInventory() {
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}
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void TattooInventory::loadInv() {
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// Exit if the inventory names are already loaded
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if (_names.size() > 0)
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return;
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// Load the inventory names
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Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
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int count = stream->readByte();
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for (int idx = 0; idx < count; ++idx) {
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Common::String name;
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char c;
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while ((c = stream->readByte()) != 0)
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name += c;
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_names.push_back(name);
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}
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delete stream;
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loadGraphics();
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}
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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