97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_SETTINGS_H
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#define SHERLOCK_SETTINGS_H
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Scalpel {
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class Settings {
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private:
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SherlockEngine *_vm;
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Settings(SherlockEngine *vm) : _vm(vm) {
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_actionExit = kActionNone;
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_actionMusic = kActionNone;
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_actionPortraits = kActionNone;
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_actionNewFontStyle = kActionNone;
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_actionSoundEffects = kActionNone;
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_actionWindows = kActionNone;
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_actionAutoHelp = kActionNone;
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_actionVoices = kActionNone;
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_actionFade = kActionNone;
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memset(_actionsIndexed, kActionNone, sizeof(_actionsIndexed));
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}
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Common::CustomEventType _actionExit;
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Common::CustomEventType _actionMusic;
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Common::CustomEventType _actionPortraits;
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Common::CustomEventType _actionNewFontStyle;
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Common::CustomEventType _actionSoundEffects;
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Common::CustomEventType _actionWindows;
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Common::CustomEventType _actionAutoHelp;
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Common::CustomEventType _actionVoices;
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Common::CustomEventType _actionFade;
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Common::CustomEventType _actionsIndexed[12];
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/**
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* Draws the interface for the settings window
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*/
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void drawInterface(bool flag);
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/**
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* Draws the buttons for the settings dialog
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*/
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int drawButtons(const Common::Point &pt, Common::CustomEventType action);
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Common::Rect getButtonRect(int num) const;
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Common::Point getButtonTextPoint(int num) const;
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void makeButtonNum(int num, const Common::String &s);
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void makeButtonNumDisabled(int num, const Common::String &s);
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bool doesButtonExist(int num) const;
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public:
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/**
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* Handles input when the settings window is being shown
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* @remarks Whilst this would in theory be better in the Journal class, since it displays in
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* the user interface, it uses so many internal UI fields, that it sort of made some sense
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* to put it in the UserInterface class.
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*/
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static void show(SherlockEngine *vm);
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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