Files
scummvm-cursorfix/engines/sherlock/scalpel/settings.h
2026-02-02 04:50:13 +01:00

97 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_SETTINGS_H
#define SHERLOCK_SETTINGS_H
#include "common/events.h"
#include "common/scummsys.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
class SherlockEngine;
namespace Scalpel {
class Settings {
private:
SherlockEngine *_vm;
Settings(SherlockEngine *vm) : _vm(vm) {
_actionExit = kActionNone;
_actionMusic = kActionNone;
_actionPortraits = kActionNone;
_actionNewFontStyle = kActionNone;
_actionSoundEffects = kActionNone;
_actionWindows = kActionNone;
_actionAutoHelp = kActionNone;
_actionVoices = kActionNone;
_actionFade = kActionNone;
memset(_actionsIndexed, kActionNone, sizeof(_actionsIndexed));
}
Common::CustomEventType _actionExit;
Common::CustomEventType _actionMusic;
Common::CustomEventType _actionPortraits;
Common::CustomEventType _actionNewFontStyle;
Common::CustomEventType _actionSoundEffects;
Common::CustomEventType _actionWindows;
Common::CustomEventType _actionAutoHelp;
Common::CustomEventType _actionVoices;
Common::CustomEventType _actionFade;
Common::CustomEventType _actionsIndexed[12];
/**
* Draws the interface for the settings window
*/
void drawInterface(bool flag);
/**
* Draws the buttons for the settings dialog
*/
int drawButtons(const Common::Point &pt, Common::CustomEventType action);
Common::Rect getButtonRect(int num) const;
Common::Point getButtonTextPoint(int num) const;
void makeButtonNum(int num, const Common::String &s);
void makeButtonNumDisabled(int num, const Common::String &s);
bool doesButtonExist(int num) const;
public:
/**
* Handles input when the settings window is being shown
* @remarks Whilst this would in theory be better in the Journal class, since it displays in
* the user interface, it uses so many internal UI fields, that it sort of made some sense
* to put it in the UserInterface class.
*/
static void show(SherlockEngine *vm);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif