97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H
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#define SHERLOCK_SCALPEL_3DO_SCREEN_H
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#include "sherlock/scalpel/scalpel_screen.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Scalpel {
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class Scalpel3DOScreen : public ScalpelScreen {
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protected:
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/**
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* Draws a surface at a given position within this surface with transparency
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*/
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virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
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int overrideColor);
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public:
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Scalpel3DOScreen(SherlockEngine *vm);
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~Scalpel3DOScreen() override {}
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
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/**
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* Fade backbuffer 1 into screen (3DO RGB!)
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*/
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void fadeIntoScreen3DO(int speed);
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void blitFrom3DOcolorLimit(uint16 color);
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/**
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* Draws a surface on this surface
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*/
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void SHblitFrom(const Graphics::Surface &src) override;
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/**
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* Draws a surface at a given position within this surface
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*/
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void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) override;
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) override;
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/**
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* Draws an image frame at a given position within this surface with transparency
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*/
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void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
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bool flipped = false, int scaleVal = SCALE_THRESHOLD) override;
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/**
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* Draws an image frame at a given position within this surface with transparency
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*/
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void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
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bool flipped = false, int scaleVal = SCALE_THRESHOLD) override;
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/**
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* Fill a given area of the surface with a given color
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*/
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void SHfillRect(const Common::Rect &r, uint color) override;
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uint16 width() const override;
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uint16 height() const override;
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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