47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H
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#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H
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#ifdef ENABLE_HE
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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namespace Scumm {
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class CCollisionBox : public ICollisionObject, public U32BoundingBox {
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public:
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CCollisionBox() : ICollisionObject(kBox) {}
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~CCollisionBox() {}
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U32FltPoint3D findNearestPoint(const U32FltPoint3D &testPoint) const override;
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U32BoundingBox getBoundingBox() const override;
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U32BoundingBox getBigBoundingBox() const override;
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};
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} // End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H
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