Files
scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_box.h
2026-02-02 04:50:13 +01:00

47 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H
#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H
#ifdef ENABLE_HE
#include "scumm/he/basketball/collision/bball_collision_object.h"
namespace Scumm {
class CCollisionBox : public ICollisionObject, public U32BoundingBox {
public:
CCollisionBox() : ICollisionObject(kBox) {}
~CCollisionBox() {}
U32FltPoint3D findNearestPoint(const U32FltPoint3D &testPoint) const override;
U32BoundingBox getBoundingBox() const override;
U32BoundingBox getBigBoundingBox() const override;
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H