Files
scummvm-cursorfix/engines/sci/graphics/drivers/pc98_8col_sci0.cpp
2026-02-02 04:50:13 +01:00

160 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "graphics/cursorman.h"
#include "sci/graphics/drivers/gfxdriver_intern.h"
namespace Sci {
class SCI0_PC98Gfx8ColorsDriver final : public UpscaledGfxDriver {
public:
SCI0_PC98Gfx8ColorsDriver(bool cursorScaleHeight, bool useTextModeForSJISChars, bool rgbRendering);
~SCI0_PC98Gfx8ColorsDriver() override;
void initScreen(const Graphics::PixelFormat *format) override;
void setPalette(const byte*, uint, uint, bool, const PaletteMod*, const byte*) override {}
void replaceCursor(const void *cursor, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor) override;
byte remapTextColor(byte color) const override;
static bool validateMode(Common::Platform p) { return (p == Common::kPlatformPC98) && checkDriver(_driverFiles, 2); }
private:
const byte *_convPalette;
const bool _cursorScaleHeightOnly;
const bool _useTextMode;
static const char *_driverFiles[2];
};
SCI0_PC98Gfx8ColorsDriver::SCI0_PC98Gfx8ColorsDriver(bool cursorScaleHeight, bool useTextModeForSJISChars, bool rgbRendering) :
UpscaledGfxDriver(8, false, rgbRendering), _cursorScaleHeightOnly(cursorScaleHeight), _useTextMode(useTextModeForSJISChars), _convPalette(nullptr) {
byte *col = new byte[8 * 3]();
_convPalette = col;
for (uint8 i = 0; i < 8; ++i) {
*col++ = (i & 4) ? 0xff : 0;
*col++ = (i & 2) ? 0xff : 0;
*col++ = (i & 1) ? 0xff : 0;
}
}
SCI0_PC98Gfx8ColorsDriver::~SCI0_PC98Gfx8ColorsDriver() {
delete[] _convPalette;
}
void pc98SimpleDither(byte *dst, const byte *src, int pitch, int w, int h) {
int dstPitch = pitch << 1;
byte *d1 = dst;
byte *d2 = d1 + dstPitch;
pitch -= w;
dstPitch += (pitch << 1);
while (h--) {
for (int i = 0; i < w; ++i) {
uint8 v = *src++;
d1[0] = d2[0] = (v & 7);
d1[1] = d2[1] = (v & 8) ? (v & 7) : 0;
d1 += 2;
d2 += 2;
}
src += pitch;
d1 += dstPitch;
d2 += dstPitch;
}
}
void SCI0_PC98Gfx8ColorsDriver::initScreen(const Graphics::PixelFormat *format) {
UpscaledGfxDriver::initScreen(format);
_renderScaled = &pc98SimpleDither;
if (_useTextMode)
_renderGlyph = &SciGfxDrvInternal::renderPC98GlyphFat;
assert(_convPalette);
GfxDefaultDriver::setPalette(_convPalette, 0, 8, true, nullptr, nullptr);
}
void SCI0_PC98Gfx8ColorsDriver::replaceCursor(const void *cursor, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor) {
GFXDRV_ASSERT_READY;
adjustCursorBuffer(w, _cursorScaleHeightOnly ? h << 1 : h);
const byte *s = reinterpret_cast<const byte*>(cursor);
byte *d = _compositeBuffer;
uint32 newKeyColor = 0xFF;
for (uint i = 0; i < h; ++i) {
for (uint ii = 0; ii < w; ++ii) {
byte col = *s++;
*d++ = (col == keycolor) ? newKeyColor : (col & 7);
}
}
// Special case for PQ2 which 2x scales the cursor height
if (_cursorScaleHeightOnly) {
s = _compositeBuffer + h * w - w;
d = _compositeBuffer + h * w * 2 - w;
for (uint i = 0; i < h; ++i) {
memcpy(d, s, w);
d -= w;
memcpy(d, s, w);
d -= w;
s -= w;
}
h <<= 1;
hotspotX <<= 1;
}
CursorMan.replaceCursor(_compositeBuffer, w, h, hotspotX, hotspotY, newKeyColor);
}
byte SCI0_PC98Gfx8ColorsDriver::remapTextColor(byte color) const {
// Always black. For QFG, this is on purpose. The code just copies the inverted glyph data into all 4 vmem planes.
if (!_useTextMode)
return 0;
color &= 7;
// This seems to be a bug in the original PQ2 interpreter, which I replicate, so that we get the same colors.
// What they were trying to do is just getting the rgb bits in the right order (switch red and green). But
// instead, before checking and setting the bits, they also copy the full color byte to the target color. So,
// the extra bits come just on top. The result: All green and red colors are turned into yellow, all magenta
// and cyan colors are turned into white.
if (color & 2)
color |= 4;
if (color & 4)
color |= 2;
// This is the blue color that PQ2 uses basically for all Japanese text...
if (color == 0)
color = 1;
return color;
}
const char *SCI0_PC98Gfx8ColorsDriver::_driverFiles[2] = { "9801V8M.DRV", "9801VID.DRV" };
SCI_GFXDRV_VALIDATE_IMPL(SCI0_PC98Gfx8Colors)
GfxDriver *SCI0_PC98Gfx8ColorsDriver_create(int rgbRendering, ...) {
va_list args;
va_start(args, rgbRendering);
bool conf = (va_arg(args, int) != 0);
va_end(args);
return new SCI0_PC98Gfx8ColorsDriver(conf, conf, rgbRendering != 0);
}
} // End of namespace Sci