352 lines
9.7 KiB
C++
352 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_PUZZLE_ALL_H
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#define QDENGINE_MINIGAMES_PUZZLE_ALL_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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const int puzzle_ep01[] = {
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220, 193, 340, 186, 464, 193, 577, 186, 227, 306,
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340, 306, 465, 305, 585, 306, 220, 419, 340, 426,
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464, 418, 577, 426
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};
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const int puzzle_ep02[] = {
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218, 197, 335, 194, 465, 178, 579, 181, 220, 305,
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347, 304, 473, 300, 582, 298, 222, 410, 342, 416,
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469, 426, 579, 427
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};
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const int puzzle_ep04[] = {
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205, 224, 298, 224, 404, 195, 503, 189, 601, 204,
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218, 319, 306, 308, 416, 287, 504, 263, 587, 285,
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218, 400, 313, 408, 418, 386, 504, 387, 588, 384
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};
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const int puzzle_ep05[] = {
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205, 223, 297, 223, 404, 194, 503, 189, 601, 203,
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217, 316, 305, 306, 415, 287, 503, 262, 586, 284,
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217, 397, 312, 405, 417, 384, 503, 384, 587, 382
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};
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const int puzzle_ep07[] = {
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199, 188, 276, 185, 362, 177, 444, 172, 531, 185,
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601, 183, 202, 263, 282, 258, 362, 245, 440, 248,
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524, 254, 598, 265, 200, 342, 282, 341, 357, 342,
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439, 341, 519, 344, 595, 340, 203, 423, 276, 420,
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359, 425, 441, 421, 525, 419, 602, 414
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};
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const int puzzle_ep08[] = {
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217, 188, 337, 181, 462, 188, 575, 181, 224, 302,
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338, 301, 462, 301, 582, 301, 217, 415, 337, 422,
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462, 414, 575, 421
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};
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const int puzzle_ep13[] = {
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196, 194, 273, 194, 362, 169, 445, 164, 538, 188,
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606, 188, 197, 266, 283, 255, 365, 231, 438, 235,
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533, 246, 593, 271, 197, 345, 283, 341, 354, 344,
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437, 341, 516, 348, 592, 340, 197, 425, 270, 424,
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357, 430, 440, 427, 526, 416, 601, 412
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};
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class qdPuzzleAllMiniGame : public qdMiniGameInterface {
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public:
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qdPuzzleAllMiniGame(Common::String dll, Common::Language language) : _dll(dll), _language(language) {
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for (uint i = 0; i < ARRAYSIZE(_pieces); i++)
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_pieces[i] = nullptr;
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}
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~qdPuzzleAllMiniGame() {};
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "PuzzleAll::init(), dll: %s lang: %d", _dll.c_str(), _language);
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_engine = engine_interface;
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_scene = _engine->current_scene_interface();
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if (!_scene)
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return 0;
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if (_dll == "DLL\\Puzzle_ep01.dll") { // worm
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_numPieces = 12;
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_pieceCoords = puzzle_ep01;
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} else if (_dll == "DLL\\Puzzle_ep02.dll") { // mushrooms
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_numPieces = 12;
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_pieceCoords = puzzle_ep02;
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} else if (_dll == "DLL\\Puzzle_ep04.dll") { // bird
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_numPieces = 15;
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_pieceCoords = puzzle_ep04;
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} else if (_dll == "DLL\\Puzzle_ep05.dll") { // forest
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_numPieces = 15;
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_pieceCoords = puzzle_ep05;
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} else if (_dll == "DLL\\Puzzle_ep07.dll") { // bears
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_numPieces = 24;
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_pieceCoords = puzzle_ep07;
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} else if (_dll == "DLL\\Puzzle_ep08.dll") { // house
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_numPieces = 12;
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_pieceCoords = puzzle_ep08;
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} else if (_dll == "DLL\\Puzzle_ep13.dll") { // harbor
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_numPieces = 24;
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_pieceCoords = puzzle_ep13;
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}
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for (int i = 0; i < _numPieces; i++)
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_pieces[i] = _scene->object_interface(Common::String::format("\xee\xe1\xfa\xe5\xea\xf2_%i", i + 1).c_str()); // "объект_%i"
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_objFinal = _scene->object_interface("$\xf4\xe8\xed\xe0\xeb"); // "$финал"
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_objRan = _scene->object_interface("$\xe7\xe0\xef\xf3\xf1\xf2\xe8\xeb\xe8"); // "$запустили""
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_wasInited = false;
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if (_objFinal->is_state_active("\xed\xe5\xf2")) { // "нет"
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_isFinal = false;
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_minDepthPiece = findMinDepthPiece();
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return true;
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} else {
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if (_objFinal->is_state_active("\xe4\xe0")) // "да"
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_isFinal = true;
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_minDepthPiece = findMinDepthPiece();
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return true;
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}
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "PuzzleAll::quant(%f)", dt);
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if (!_wasInited && _objRan->is_state_active("\xed\xe5\xf2")) { // "нет"
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_rotatingPiece = -1;
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_currentPieceState = -1;
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_pieceIsPut = false;
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_isFinal = false;
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_wasInited = 1;
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_objRan->set_state("\xe4\xe0"); // "да"
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}
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if (_isFinal)
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return true;
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if (!checkSolution() || _scene->mouse_object_interface()) {
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qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface();
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if (_pieceIsPut) {
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for (int i = 0; i < _numPieces; i++) {
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if (_pieces[i]->is_state_active("to_inv_flag_0")
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|| _pieces[i]->is_state_active("to_inv_flag_90")
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|| _pieces[i]->is_state_active("to_inv_flag_180")
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|| _pieces[i]->is_state_active("to_inv_flag_270")) {
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if (_pieces[i]->is_state_active("to_inv_flag_0"))
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_currentPieceState = _pieces[i]->state_index("inv_0");
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else if (_pieces[i]->is_state_active("to_inv_flag_90"))
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_currentPieceState = _pieces[i]->state_index("inv_90");
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else if (_pieces[i]->is_state_active("to_inv_flag_180"))
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_currentPieceState = _pieces[i]->state_index("inv_180");
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else if (_pieces[i]->is_state_active("to_inv_flag_270"))
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_currentPieceState = _pieces[i]->state_index("inv_270");
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_rotatingPiece = i;
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_pieces[i]->set_state("to_inv");
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_pieceIsPut = false;
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}
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}
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}
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if (mouseObj) {
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if (_rotatingPiece != -1) {
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_pieces[_rotatingPiece]->set_state(_currentPieceState);
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_currentPieceState = -1;
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_rotatingPiece = -1;
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}
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}
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if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN)) {
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mgVect2i mousePos = _engine->mouse_cursor_position();
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qdMinigameObjectInterface *obj = _scene->mouse_object_interface();
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if (obj) {
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if (obj->is_state_active("inv_0"))
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obj->set_state("0");
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else if (obj->is_state_active("inv_90"))
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obj->set_state("90");
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else if (obj->is_state_active("inv_180"))
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obj->set_state("180");
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else if (obj->is_state_active("inv_270"))
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obj->set_state("270");
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_minDepthPiece -= 250.0;
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mgVect3f coords = _scene->screen2world_coords(mousePos, _minDepthPiece);
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obj->set_R(coords);
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snapPieces();
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} else {
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_pieceIsPut = true;
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}
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}
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}
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if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN)) {
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qdMinigameObjectInterface *obj = _scene->mouse_object_interface();
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if (obj) {
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if (obj->is_state_active("inv_0"))
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obj->set_state("inv_270");
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else if (obj->is_state_active("inv_90"))
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obj->set_state("inv_0");
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else if (obj->is_state_active("inv_180"))
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obj->set_state("inv_90");
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else if (obj->is_state_active("inv_270"))
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obj->set_state("inv_180");
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}
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}
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return true;
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}
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bool checkSolution() {
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if (_scene->mouse_object_interface())
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return false;
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for (int i = 0; i < _numPieces; i++)
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if (!_pieces[0]->is_state_active("0"))
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return false;
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mgVect2i piecePos;
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for (int i = 0; i < _numPieces; i++) {
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piecePos = _pieces[i]->screen_R();
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if (ABS(_pieceCoords[i * 2 + 0] - piecePos.x) > 10 ||
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ABS(_pieceCoords[i * 2 + 1] - piecePos.y) > 10)
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return false;
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}
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_isFinal = true;
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_objFinal->set_state("\xe4\xe0"); // "да"
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_minDepthPiece -= 250.0;
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mgVect3f coords = _scene->screen2world_coords(_objFinal->screen_R(), _minDepthPiece);
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_objFinal->set_R(coords);
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return true;
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}
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void snapPieces() {
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mgVect2i piecePos;
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mgVect3f newPiecePos;
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for (int i = 0; i < _numPieces; i++) {
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piecePos = _pieces[i]->screen_R();
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float depth = _scene->screen_depth(_pieces[i]->R());
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if (_pieces[i]->is_state_active("0")) {
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if (ABS(_pieceCoords[i * 2 + 0] - piecePos.x) <= 10 &&
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ABS(_pieceCoords[i * 2 + 1] - piecePos.y) <= 10) {
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piecePos.x = _pieceCoords[i * 2 + 0];
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piecePos.y = _pieceCoords[i * 2 + 1];
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newPiecePos = _scene->screen2world_coords(piecePos, depth);
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_pieces[i]->set_R(newPiecePos);
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}
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}
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}
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}
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bool finit() {
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debugC(1, kDebugMinigames, "PuzzleAll::finit()");
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if (_scene) {
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_engine->release_scene_interface(_scene);
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_scene = 0;
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}
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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return 0;
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}
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enum { INTERFACE_VERSION = 112 };
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int version() const {
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return INTERFACE_VERSION;
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}
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private:
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float findMinDepthPiece() {
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float min = 100000.0;
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for (int i = 0; i < _numPieces; i++) {
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float depth = _scene->screen_depth(_pieces[i]->R());
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if (min > depth)
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min = depth;
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}
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return min;
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}
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private:
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const qdEngineInterface *_engine = nullptr;
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qdMinigameSceneInterface *_scene = nullptr;
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qdMinigameObjectInterface *_pieces[24];
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const int *_pieceCoords = nullptr;
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qdMinigameObjectInterface *_objFinal = nullptr;
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qdMinigameObjectInterface *_objRan = nullptr;
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bool _wasInited = false;
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bool _isFinal = false;
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float _minDepthPiece = 0.0;
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int _rotatingPiece = -1;
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bool _pieceIsPut = true;
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int _currentPieceState = 0;
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int _numPieces = 12;
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Common::String _dll;
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Common::Language _language;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_PUZZLE_ALL_H
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