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scummvm-cursorfix/engines/qdengine/minigames/puzzle_all.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_PUZZLE_ALL_H
#define QDENGINE_MINIGAMES_PUZZLE_ALL_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
const int puzzle_ep01[] = {
220, 193, 340, 186, 464, 193, 577, 186, 227, 306,
340, 306, 465, 305, 585, 306, 220, 419, 340, 426,
464, 418, 577, 426
};
const int puzzle_ep02[] = {
218, 197, 335, 194, 465, 178, 579, 181, 220, 305,
347, 304, 473, 300, 582, 298, 222, 410, 342, 416,
469, 426, 579, 427
};
const int puzzle_ep04[] = {
205, 224, 298, 224, 404, 195, 503, 189, 601, 204,
218, 319, 306, 308, 416, 287, 504, 263, 587, 285,
218, 400, 313, 408, 418, 386, 504, 387, 588, 384
};
const int puzzle_ep05[] = {
205, 223, 297, 223, 404, 194, 503, 189, 601, 203,
217, 316, 305, 306, 415, 287, 503, 262, 586, 284,
217, 397, 312, 405, 417, 384, 503, 384, 587, 382
};
const int puzzle_ep07[] = {
199, 188, 276, 185, 362, 177, 444, 172, 531, 185,
601, 183, 202, 263, 282, 258, 362, 245, 440, 248,
524, 254, 598, 265, 200, 342, 282, 341, 357, 342,
439, 341, 519, 344, 595, 340, 203, 423, 276, 420,
359, 425, 441, 421, 525, 419, 602, 414
};
const int puzzle_ep08[] = {
217, 188, 337, 181, 462, 188, 575, 181, 224, 302,
338, 301, 462, 301, 582, 301, 217, 415, 337, 422,
462, 414, 575, 421
};
const int puzzle_ep13[] = {
196, 194, 273, 194, 362, 169, 445, 164, 538, 188,
606, 188, 197, 266, 283, 255, 365, 231, 438, 235,
533, 246, 593, 271, 197, 345, 283, 341, 354, 344,
437, 341, 516, 348, 592, 340, 197, 425, 270, 424,
357, 430, 440, 427, 526, 416, 601, 412
};
class qdPuzzleAllMiniGame : public qdMiniGameInterface {
public:
qdPuzzleAllMiniGame(Common::String dll, Common::Language language) : _dll(dll), _language(language) {
for (uint i = 0; i < ARRAYSIZE(_pieces); i++)
_pieces[i] = nullptr;
}
~qdPuzzleAllMiniGame() {};
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "PuzzleAll::init(), dll: %s lang: %d", _dll.c_str(), _language);
_engine = engine_interface;
_scene = _engine->current_scene_interface();
if (!_scene)
return 0;
if (_dll == "DLL\\Puzzle_ep01.dll") { // worm
_numPieces = 12;
_pieceCoords = puzzle_ep01;
} else if (_dll == "DLL\\Puzzle_ep02.dll") { // mushrooms
_numPieces = 12;
_pieceCoords = puzzle_ep02;
} else if (_dll == "DLL\\Puzzle_ep04.dll") { // bird
_numPieces = 15;
_pieceCoords = puzzle_ep04;
} else if (_dll == "DLL\\Puzzle_ep05.dll") { // forest
_numPieces = 15;
_pieceCoords = puzzle_ep05;
} else if (_dll == "DLL\\Puzzle_ep07.dll") { // bears
_numPieces = 24;
_pieceCoords = puzzle_ep07;
} else if (_dll == "DLL\\Puzzle_ep08.dll") { // house
_numPieces = 12;
_pieceCoords = puzzle_ep08;
} else if (_dll == "DLL\\Puzzle_ep13.dll") { // harbor
_numPieces = 24;
_pieceCoords = puzzle_ep13;
}
for (int i = 0; i < _numPieces; i++)
_pieces[i] = _scene->object_interface(Common::String::format("\xee\xe1\xfa\xe5\xea\xf2_%i", i + 1).c_str()); // "объект_%i"
_objFinal = _scene->object_interface("$\xf4\xe8\xed\xe0\xeb"); // "$финал"
_objRan = _scene->object_interface("$\xe7\xe0\xef\xf3\xf1\xf2\xe8\xeb\xe8"); // "$запустили""
_wasInited = false;
if (_objFinal->is_state_active("\xed\xe5\xf2")) { // "нет"
_isFinal = false;
_minDepthPiece = findMinDepthPiece();
return true;
} else {
if (_objFinal->is_state_active("\xe4\xe0")) // "да"
_isFinal = true;
_minDepthPiece = findMinDepthPiece();
return true;
}
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "PuzzleAll::quant(%f)", dt);
if (!_wasInited && _objRan->is_state_active("\xed\xe5\xf2")) { // "нет"
_rotatingPiece = -1;
_currentPieceState = -1;
_pieceIsPut = false;
_isFinal = false;
_wasInited = 1;
_objRan->set_state("\xe4\xe0"); // "да"
}
if (_isFinal)
return true;
if (!checkSolution() || _scene->mouse_object_interface()) {
qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface();
if (_pieceIsPut) {
for (int i = 0; i < _numPieces; i++) {
if (_pieces[i]->is_state_active("to_inv_flag_0")
|| _pieces[i]->is_state_active("to_inv_flag_90")
|| _pieces[i]->is_state_active("to_inv_flag_180")
|| _pieces[i]->is_state_active("to_inv_flag_270")) {
if (_pieces[i]->is_state_active("to_inv_flag_0"))
_currentPieceState = _pieces[i]->state_index("inv_0");
else if (_pieces[i]->is_state_active("to_inv_flag_90"))
_currentPieceState = _pieces[i]->state_index("inv_90");
else if (_pieces[i]->is_state_active("to_inv_flag_180"))
_currentPieceState = _pieces[i]->state_index("inv_180");
else if (_pieces[i]->is_state_active("to_inv_flag_270"))
_currentPieceState = _pieces[i]->state_index("inv_270");
_rotatingPiece = i;
_pieces[i]->set_state("to_inv");
_pieceIsPut = false;
}
}
}
if (mouseObj) {
if (_rotatingPiece != -1) {
_pieces[_rotatingPiece]->set_state(_currentPieceState);
_currentPieceState = -1;
_rotatingPiece = -1;
}
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN)) {
mgVect2i mousePos = _engine->mouse_cursor_position();
qdMinigameObjectInterface *obj = _scene->mouse_object_interface();
if (obj) {
if (obj->is_state_active("inv_0"))
obj->set_state("0");
else if (obj->is_state_active("inv_90"))
obj->set_state("90");
else if (obj->is_state_active("inv_180"))
obj->set_state("180");
else if (obj->is_state_active("inv_270"))
obj->set_state("270");
_minDepthPiece -= 250.0;
mgVect3f coords = _scene->screen2world_coords(mousePos, _minDepthPiece);
obj->set_R(coords);
snapPieces();
} else {
_pieceIsPut = true;
}
}
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN)) {
qdMinigameObjectInterface *obj = _scene->mouse_object_interface();
if (obj) {
if (obj->is_state_active("inv_0"))
obj->set_state("inv_270");
else if (obj->is_state_active("inv_90"))
obj->set_state("inv_0");
else if (obj->is_state_active("inv_180"))
obj->set_state("inv_90");
else if (obj->is_state_active("inv_270"))
obj->set_state("inv_180");
}
}
return true;
}
bool checkSolution() {
if (_scene->mouse_object_interface())
return false;
for (int i = 0; i < _numPieces; i++)
if (!_pieces[0]->is_state_active("0"))
return false;
mgVect2i piecePos;
for (int i = 0; i < _numPieces; i++) {
piecePos = _pieces[i]->screen_R();
if (ABS(_pieceCoords[i * 2 + 0] - piecePos.x) > 10 ||
ABS(_pieceCoords[i * 2 + 1] - piecePos.y) > 10)
return false;
}
_isFinal = true;
_objFinal->set_state("\xe4\xe0"); // "да"
_minDepthPiece -= 250.0;
mgVect3f coords = _scene->screen2world_coords(_objFinal->screen_R(), _minDepthPiece);
_objFinal->set_R(coords);
return true;
}
void snapPieces() {
mgVect2i piecePos;
mgVect3f newPiecePos;
for (int i = 0; i < _numPieces; i++) {
piecePos = _pieces[i]->screen_R();
float depth = _scene->screen_depth(_pieces[i]->R());
if (_pieces[i]->is_state_active("0")) {
if (ABS(_pieceCoords[i * 2 + 0] - piecePos.x) <= 10 &&
ABS(_pieceCoords[i * 2 + 1] - piecePos.y) <= 10) {
piecePos.x = _pieceCoords[i * 2 + 0];
piecePos.y = _pieceCoords[i * 2 + 1];
newPiecePos = _scene->screen2world_coords(piecePos, depth);
_pieces[i]->set_R(newPiecePos);
}
}
}
}
bool finit() {
debugC(1, kDebugMinigames, "PuzzleAll::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
private:
float findMinDepthPiece() {
float min = 100000.0;
for (int i = 0; i < _numPieces; i++) {
float depth = _scene->screen_depth(_pieces[i]->R());
if (min > depth)
min = depth;
}
return min;
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_pieces[24];
const int *_pieceCoords = nullptr;
qdMinigameObjectInterface *_objFinal = nullptr;
qdMinigameObjectInterface *_objRan = nullptr;
bool _wasInited = false;
bool _isFinal = false;
float _minDepthPiece = 0.0;
int _rotatingPiece = -1;
bool _pieceIsPut = true;
int _currentPieceState = 0;
int _numPieces = 12;
Common::String _dll;
Common::Language _language;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_PUZZLE_ALL_H