62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
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#define QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
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#include "qdengine/minigames/adv/RunTime.h"
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#include "qdengine/minigames/adv/HoldData.h"
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namespace QDEngine {
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enum EffectType {
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EFFECT_1,
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EFFECT_COUNT
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};
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class EffectManager {
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public:
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EffectManager(HoldData<EffectManagerData> &data, MinigameManager *runtime);
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~EffectManager();
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void quant(float dt);
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void start(EffectType id);
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void stop(EffectType id);
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private:
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EffectType _current;
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EffectManagerData _data;
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float _phaseTime;
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float _effectTime;
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float _phaseSpeed;
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float _effectTimer;
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float _phaseTimer;
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QDObject _effect;
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MinigameManager *_runtime;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
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