176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "math/utils.h"
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#include "pink/archive.h"
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#include "pink/cel_decoder.h"
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#include "pink/pink.h"
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#include "pink/objects/actions/walk_action.h"
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#include "pink/objects/actors/lead_actor.h"
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#include "pink/objects/walk/walk_location.h"
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namespace Pink {
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WalkMgr::WalkMgr()
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: _isWalking(false), _leadActor(nullptr),
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_destination(nullptr) {}
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WalkMgr::~WalkMgr() {
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for (uint i = 0; i < _locations.size(); ++i) {
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delete _locations[i];
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}
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}
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void WalkMgr::deserialize(Pink::Archive &archive) {
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_leadActor = static_cast<LeadActor *>(archive.readObject());
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_locations.deserialize(archive);
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}
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WalkLocation *WalkMgr::findLocation(const Common::String &name) {
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for (uint i = 0; i < _locations.size(); ++i) {
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if (_locations[i]->getName() == name)
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return _locations[i];
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}
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return nullptr;
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}
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void WalkMgr::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "WalkMgr:");
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for (uint i = 0; i < _locations.size(); ++i) {
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_locations[i]->toConsole();
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}
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}
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void WalkMgr::start(WalkLocation *destination) {
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if (_current.name.empty()) {
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_current.name = _locations[0]->getName();
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_current.coords = getLocationCoordinates(_locations[0]->getName());
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}
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_destination = destination;
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if (_isWalking)
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return;
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if (_current.name == _destination->getName()) {
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end();
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} else {
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_isWalking = true;
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WalkLocation *currentLocation = findLocation(_current.name);
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WalkShortestPath path(this);
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WalkLocation *nextLocation = path.next(currentLocation, _destination);
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initNextWayPoint(nextLocation);
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_leadActor->setAction(getWalkAction());
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}
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}
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void WalkMgr::initNextWayPoint(WalkLocation *location) {
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_next.name = location->getName();
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_next.coords = getLocationCoordinates(location->getName());
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}
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WalkAction *WalkMgr::getWalkAction() {
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Common::String walkActionName;
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bool horizontal = false;
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if (_current.coords.z == _next.coords.z) {
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if (_next.coords.point.x > _current.coords.point.x) {
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walkActionName = Common::String::format("%dRight", _current.coords.z);
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} else
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walkActionName = Common::String::format("%dLeft", _next.coords.z);
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horizontal = true;
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} else
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walkActionName = Common::String::format("%dTo%d", _current.coords.z, _next.coords.z);
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WalkAction *action = (WalkAction *)_leadActor->findAction(walkActionName);
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if (action) {
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action->setWalkMgr(this);
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action->setType(horizontal);
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}
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return action;
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}
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double WalkMgr::getLengthBetweenLocations(WalkLocation *first, WalkLocation *second) {
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Coordinates firstCoord = getLocationCoordinates(first->getName());
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Coordinates secondCoord = getLocationCoordinates(second->getName());
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return Math::hypotenuse(secondCoord.point.x - firstCoord.point.x, secondCoord.point.y - firstCoord.point.y);
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}
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Coordinates WalkMgr::getLocationCoordinates(const Common::String &locationName) {
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Action *action = _leadActor->findAction(locationName);
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return action->getCoordinates();
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}
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void WalkMgr::setCurrentWayPoint(WalkLocation *location) {
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_current.name = location->getName();
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_current.coords = getLocationCoordinates(_current.name);
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}
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void WalkMgr::update() {
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if (_leadActor->isPlaying())
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return;
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WalkShortestPath path(this);
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_current = _next;
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WalkLocation *next = path.next(findLocation(_current.name), _destination);
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if (next) {
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initNextWayPoint(next);
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_leadActor->setAction(getWalkAction());
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} else
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end();
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}
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void WalkMgr::end() {
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_isWalking = false;
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_leadActor->onWalkEnd(_destination->getName());
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}
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void WalkMgr::loadState(Archive &archive) {
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_isWalking = archive.readByte();
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_current.name = archive.readString();
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if (!_current.name.empty()) {
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_current.coords = getLocationCoordinates(_current.name);
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}
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if (_isWalking) {
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_next.name = archive.readString();
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_destination = findLocation(archive.readString());
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_next.coords = getLocationCoordinates(_next.name);
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}
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}
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void WalkMgr::saveState(Archive &archive) {
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archive.writeByte(_isWalking);
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archive.writeString(_current.name);
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if (_isWalking) {
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archive.writeString(_next.name);
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archive.writeString(_destination->getName());
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}
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}
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void WalkMgr::skip() {
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initNextWayPoint(_destination);
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_current = _next;
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end();
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}
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} // End of namespace Pink
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