Files
scummvm-cursorfix/engines/pink/objects/actions/action_still.cpp
2026-02-02 04:50:13 +01:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/pink.h"
#include "pink/objects/actions/action_still.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
void ActionStill::deserialize(Archive &archive) {
ActionCEL::deserialize(archive);
_startFrame = archive.readDWORD();
}
void ActionStill::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\tActionStill: _name = %s, _fileName = %s, _z =%u _startFrame = %u",
_name.c_str(), _fileName.c_str(), _z, _startFrame);
}
void ActionStill::end() {
ActionCEL::end();
debugC(6, kPinkDebugActions, "ActionStill %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
}
void ActionStill::pause(bool paused) {}
void ActionStill::onStart() {
debugC(6, kPinkDebugActions, "Actor %s has now ActionStill %s", _actor->getName().c_str(), _name.c_str());
if (_startFrame >= _decoder.getFrameCount())
_startFrame = 0;
setFrame(_startFrame);
_decoder.setEndOfTrack();
assert(!_decoder.needsUpdate());
_actor->endAction();
}
void ActionStill::setFrame(uint frame) {
ActionCEL::setFrame(frame);
decodeNext();
}
void ActionStill::nextFrameLooped() {
if (_decoder.getFrameCount() != 0) {
setFrame((_decoder.getCurFrame() + 1) % _decoder.getFrameCount());
}
}
} // End of namespace Pink