133 lines
3.6 KiB
C++
133 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H
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#define PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H
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#include "pegasus/interaction.h"
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#include "pegasus/notification.h"
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namespace Pegasus {
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static const uint32 kClawAtA = 0;
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static const uint32 kClawAtB = 1;
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static const uint32 kClawAtC = 2;
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static const uint32 kClawAtD = 3;
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static const int kNumClawButtons = 7;
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class Norad;
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class SubControlRoom : public GameInteraction, public NotificationReceiver {
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public:
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SubControlRoom(Neighborhood *);
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~SubControlRoom() override {}
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void playAgainstRobot();
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void setSoundFXLevel(const uint16) override;
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bool canSolve() override;
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void doSolve() override;
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protected:
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void openInteraction() override;
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void initInteraction() override;
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void closeInteraction() override;
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void activateHotspots() override;
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void clickInHotspot(const Input &, const Hotspot *) override;
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void receiveNotification(Notification *, const NotificationFlags) override;
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void robotKillsPlayer(const uint32, Neighborhood *);
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InputBits getInputFilter() override;
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int findActionIndex(HotSpotID);
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void dispatchClawAction(const int);
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void performActionImmediately(const int, const uint32, Neighborhood *);
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void hideEverything();
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void showButtons();
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void hideButtons();
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void updateGreenBall();
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void moveGreenBallToA();
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void moveGreenBallToB();
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void moveGreenBallToC();
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void moveGreenBallToD();
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void setControlMonitorToTime(const TimeValue, const int, const bool);
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void playControlMonitorSection(const TimeValue, const TimeValue, const NotificationFlags,
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const int, const bool);
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void updateClawMonitor();
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void setClawMonitorToTime(const TimeValue);
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void playClawMonitorSection(const TimeValue, const TimeValue, const NotificationFlags,
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const int, const bool);
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Movie _subControlMovie;
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TimeScale _subControlScale;
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Notification _subControlNotification;
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NotificationCallBack _subControlCallBack;
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Movie _clawMonitorMovie;
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NotificationCallBack _clawMonitorCallBack;
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int _gameState;
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uint32 _clawStartPosition;
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uint32 _clawPosition;
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uint32 _clawNextPosition;
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const uint32 *_clawExtraIDs;
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int _currentAction;
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int _nextAction;
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Sprite *_buttons[kNumClawButtons];
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Sprite _pinchButton;
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Sprite _downButton;
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Sprite _rightButton;
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Sprite _leftButton;
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Sprite _upButton;
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Sprite _ccwButton;
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Sprite _cwButton;
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Sprite _greenBall;
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TimeBase _greenBallTimer;
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Notification _greenBallNotification;
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NotificationCallBack _greenBallCallBack;
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HotSpotID _outSpotID;
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HotSpotID _prepSpotID;
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HotSpotID _clawControlSpotID;
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HotSpotID _clawButtonSpotIDs[kNumClawButtons];
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Notification *_neighborhoodNotification;
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bool _playingAgainstRobot;
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int _robotState;
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};
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} // End of namespace Pegasus
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#endif
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