106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/gamestate.h"
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#include "pegasus/ai/ai_area.h"
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#include "pegasus/items/biochips/mapchip.h"
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#include "pegasus/neighborhood/neighborhood.h"
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namespace Pegasus {
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MapChip *g_map = nullptr;
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MapChip::MapChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
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BiochipItem(id, neighborhood, room, direction) {
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g_map = this;
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setItemState(kMapUnavailable);
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}
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MapChip::~MapChip() {
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g_map = nullptr;
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}
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void MapChip::writeToStream(Common::WriteStream *stream) {
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return _image.writeToStream(stream);
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}
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void MapChip::readFromStream(Common::ReadStream *stream) {
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return _image.readFromStream(stream);
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}
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void MapChip::select() {
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BiochipItem::select();
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moveToMapLocation(GameState.getCurrentNeighborhood(), GameState.getCurrentRoom(), GameState.getCurrentDirection());
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_image.show();
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}
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void MapChip::takeSharedArea() {
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_image.show();
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}
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void MapChip::giveUpSharedArea() {
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_image.hide();
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}
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void MapChip::deselect() {
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BiochipItem::deselect();
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_image.unloadImage();
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}
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void MapChip::moveToMapLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant dir) {
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AirQuality airQuality;
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if (g_neighborhood)
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airQuality = g_neighborhood->getAirQuality(room);
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else
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airQuality = kAirQualityGood;
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switch (neighborhood) {
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case kMarsID:
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if (airQuality == kAirQualityVacuum) {
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if (room >= kMars35 && room <= kMars39) {
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setItemState(kMapEngaged);
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if (isSelected() && g_AIArea && g_AIArea->getMiddleAreaOwner() == kBiochipSignature)
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_image.loadGearRoomIfNecessary();
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} else {
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setItemState(kMapEngaged);
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if (isSelected() && g_AIArea && g_AIArea->getMiddleAreaOwner() == kBiochipSignature)
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_image.loadMazeIfNecessary();
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}
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_image.moveToMapLocation(neighborhood, room, dir);
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} else {
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_image.unloadImage();
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setItemState(kMapUnavailable);
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}
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break;
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default:
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_image.unloadImage();
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setItemState(kMapUnavailable);
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break;
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}
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}
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} // End of namespace Pegasus
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