Files
scummvm-cursorfix/engines/nancy/state/logo.cpp
2026-02-02 04:50:13 +01:00

168 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/state/logo.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::Logo);
}
namespace Nancy {
namespace State {
void Logo::process() {
switch (_state) {
case kInit:
init();
break;
case kPlayIntroVideo:
playIntroVideo();
break;
case kStartSound:
startSound();
break;
case kRun:
run();
break;
case kStop:
stop();
}
}
void Logo::onStateEnter(const NancyState::NancyState prevState) {
// Handle returning from the GMM
if (prevState == NancyState::kPause) {
if (_state == kPlayIntroVideo) {
_tvdVideoDecoder.pauseVideo(false);
} else if (_state == kRun) {
g_nancy->_sound->pauseSound("MSND", false);
}
}
}
bool Logo::onStateExit(const NancyState::NancyState nextState) {
// Handle the GMM being called
if (nextState == NancyState::kPause) {
if (_state == kPlayIntroVideo) {
_tvdVideoDecoder.pauseVideo(true);
} else if (_state == kRun) {
g_nancy->_sound->pauseSound("MSND", true);
}
return false;
} else {
return true;
}
}
void Logo::init() {
const ImageChunk *lg0 = (const ImageChunk *)g_nancy->getEngineData("LG0");
const ImageChunk *plg0 = (const ImageChunk *)g_nancy->getEngineData("PLG0");
if (!plg0) {
plg0 = (const ImageChunk *)g_nancy->getEngineData("PLGO");
}
assert(lg0);
_logoImage.init(lg0->imageName);
_logoImage.registerGraphics();
if (plg0) {
_partnerLogoImage.init(plg0->imageName);
_partnerLogoImage.registerGraphics();
}
if (g_nancy->getGameType() == kGameTypeVampire && _tvdVideoDecoder.loadFile("VAMPINTR.AVI")) {
_tvdVideoDecoder.start();
_videoObj.moveTo(Common::Rect(0, 0, 640, 480));
_videoObj._drawSurface.create(_tvdVideoDecoder.getWidth(), _tvdVideoDecoder.getHeight(), _tvdVideoDecoder.getPixelFormat());
_videoObj.setPalette(_tvdVideoDecoder.getPalette());
_videoObj.registerGraphics();
_videoObj.setVisible(true);
_state = kPlayIntroVideo;
} else {
_state = kStartSound;
}
}
// The Vampire Diaries originally shipped with a launcher that could either start the game
// or play an introduction video. We don't bother giving the player a choice, and just
// play the video before the game logo
void Logo::playIntroVideo() {
if (_tvdVideoDecoder.needsUpdate()) {
const Graphics::Surface *frame = _tvdVideoDecoder.decodeNextFrame();
if (frame) {
_videoObj._drawSurface.blitFrom(*frame);
_videoObj.setVisible(true);
}
}
if (_tvdVideoDecoder.endOfVideo() || (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
_state = kStartSound;
_videoObj.setVisible(false);
_tvdVideoDecoder.close();
}
}
void Logo::startSound() {
g_nancy->_sound->playSound("MSND");
_startTicks = g_nancy->getTotalPlayTime();
_state = kRun;
}
void Logo::run() {
if (g_nancy->getTotalPlayTime() - _startTicks >= g_nancy->getStaticData().logoEndAfter) {
// Display game logo after partner logo
if (!_partnerLogoImage._drawSurface.empty() && _partnerLogoImage.isVisible()) {
_logoImage.setVisible(true);
_partnerLogoImage.setVisible(false);
_startTicks = g_nancy->getTotalPlayTime();
} else {
_state = kStop;
}
}
if (g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown) {
_state = kStop;
}
}
void Logo::stop() {
// The original engine checks for N+D and N+C key combos here.
// For the N+C key combo it looks for some kind of cheat file
// to initialize the game state with.
if (!ConfMan.hasKey("original_menus") || ConfMan.getBool("original_menus")) {
g_nancy->setState(NancyState::kMainMenu);
} else {
g_nancy->setState(NancyState::kScene);
}
}
} // End of namespace State
} // End of namespace Nancy