74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_MISC_LIGHTNING_H
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#define NANCY_MISC_LIGHTNING_H
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#include "engines/nancy/commontypes.h"
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namespace Nancy {
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namespace Misc {
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// Special class that handles The Vampire Diaries' lightning screen effect.
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// Activated by the LightningOn action record as well as at the endgame section
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class Lightning {
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public:
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enum LightningState { kBegin, kStartPulse, kPulse, kThunder, kNotRunning };
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void beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent);
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void endLightning();
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void run();
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private:
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void handlePulse(bool on);
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void handleThunder();
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//bool _isRunning = false;
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LightningState _state = kNotRunning;
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int16 _minRGBPercent = 0;
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int16 _maxRGBPercent = 0;
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int16 _minInterPulseDelay = 0;
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int16 _maxInterPulseDelay = 0;
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int16 _minPulseLength = 5;
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int16 _maxPulseLength = 0;
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int16 _minSoundStartDelay = 0;
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int16 _maxSoundStartDelay = 0;
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uint32 _nextStateTime = 0;
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uint32 _nextSoundTime0 = 0;
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uint32 _nextSoundTime1 = 0;
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int _nextSoundToPlay = 0;
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Common::Array<RenderObject *> _viewportObjs;
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Common::Array<byte *> _viewportObjOriginalPalettes;
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};
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} // End of namespace Misc
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} // End of namespace Nancy
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#endif // NANCY_MISC_LIGHTNING_H
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