317 lines
8.6 KiB
C++
317 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/puzzledata.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/turningpuzzle.h"
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namespace Nancy {
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namespace Action {
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void TurningPuzzle::init() {
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Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
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_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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setVisible(true);
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moveTo(screenBounds);
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g_nancy->_resource->loadImage(_imageName, _image);
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registerGraphics();
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}
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void TurningPuzzle::updateGraphics() {
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if (_state == kBegin) {
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return;
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}
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if (_solveState == kWaitForAnimation) {
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if (g_nancy->getTotalPlayTime() > _nextTurnTime) {
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_nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size());
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if ( (_turnFrameID == 0 && _solveAnimFace == 0) ||
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(_turnFrameID == 1 && _solveAnimFace > 0 && (int)_solveAnimFace < _numFaces - 1)) {
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g_nancy->_sound->playSound(_turnSound);
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}
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if (_turnFrameID >= _numFramesPerTurn) {
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++_solveAnimFace;
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_turnFrameID = 0;
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_nextTurnTime += 1000 * _solveDelayBetweenTurns;
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}
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for (uint i = 0; i < _currentOrder.size(); ++i) {
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uint faceID = _currentOrder[i] + _solveAnimFace;
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if (faceID >= _numFaces) {
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faceID -= _numFaces;
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}
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drawObject(i, faceID, _turnFrameID);
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}
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if ((int)_solveAnimFace >= _numFaces - 1) {
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_solveAnimFace = 0;
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++_solveAnimLoop;
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if (_solveAnimLoop >= _solveAnimationNumRepeats) {
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_solveState = kWaitBeforeSound;
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_objectCurrentlyTurning = -1;
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}
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}
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++_turnFrameID;
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}
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return;
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}
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if (_objectCurrentlyTurning != -1) {
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if (g_nancy->getTotalPlayTime() > _nextTurnTime) {
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_nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size());
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++_turnFrameID;
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uint faceID = _currentOrder[_objectCurrentlyTurning];
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uint frameID = _turnFrameID;
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if (frameID == _numFramesPerTurn && (int)faceID == _numFaces - 1) {
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faceID = frameID = 0;
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}
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// Draw clicked spindle
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drawObject(_objectCurrentlyTurning, faceID, frameID);
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// Draw linked spindles
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for (uint i = 0; i < _links[_objectCurrentlyTurning].size(); ++i) {
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faceID = _currentOrder[_links[_objectCurrentlyTurning][i] - 1];
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frameID = _turnFrameID;
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if (frameID == _numFramesPerTurn && (int)faceID == _numFaces - 1) {
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faceID = frameID = 0;
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}
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drawObject(_links[_objectCurrentlyTurning][i] - 1, faceID, frameID);
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}
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if (_turnFrameID >= _numFramesPerTurn) {
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turnLogic(_objectCurrentlyTurning);
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_objectCurrentlyTurning = -1;
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_turnFrameID = 0;
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_nextTurnTime = 0;
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}
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}
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}
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}
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void TurningPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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uint numSpindles = stream.readUint16LE();
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_numFaces = stream.readUint16LE();
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_numFramesPerTurn = stream.readUint16LE();
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_startPositions.resize(numSpindles);
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for (uint i = 0; i < numSpindles; ++i) {
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_startPositions[i] = stream.readUint16LE();
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}
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stream.skip((16 - numSpindles) * 2);
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readRectArray(stream, _destRects, numSpindles, 16);
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readRectArray(stream, _hotspots, numSpindles, 16);
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_separateRows = stream.readByte();
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_startPos.x = stream.readSint32LE();
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_startPos.y = stream.readSint32LE();
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_srcIncrement.x = stream.readSint16LE();
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_srcIncrement.y = stream.readSint16LE();
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_links.resize(numSpindles);
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for (uint i = 0; i < numSpindles; ++i) {
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for (uint j = 0; j < 4; ++j) {
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uint16 val = stream.readUint16LE();
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if (val == 0) {
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break;
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}
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_links[i].push_back(val);
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}
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if (_links[i].size() < 4) {
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stream.skip((4 - _links[i].size() - 1) * 2);
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}
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}
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stream.skip((16 - numSpindles) * 4 * 2);
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_solveDelayBetweenTurns = stream.readUint16LE();
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_solveAnimate = stream.readByte();
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_solveAnimationNumRepeats = stream.readUint16LE();
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_turnSound.readNormal(stream);
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_correctOrder.resize(numSpindles);
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for (uint i = 0; i < numSpindles; ++i) {
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_correctOrder[i] = stream.readUint16LE();
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}
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stream.skip((16 - numSpindles) * 2);
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_solveScene.readData(stream);
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_solveSoundDelay = stream.readUint16LE();
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_solveSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void TurningPuzzle::execute() {
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switch (_state) {
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case kBegin :
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init();
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g_nancy->_sound->loadSound(_turnSound);
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_currentOrder = _startPositions;
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for (uint i = 0; i < _currentOrder.size(); ++i) {
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drawObject(i, _currentOrder[i], 0);
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}
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NancySceneState.setNoHeldItem();
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_state = kRun;
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// fall through
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case kRun :
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if (_objectCurrentlyTurning != -1) {
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return;
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}
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if (_currentOrder == _correctOrder) {
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_state = kActionTrigger;
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if (_solveAnimate) {
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_solveState = kWaitForAnimation;
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} else {
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_solveState = kWaitForSound;
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NancySceneState.setEventFlag(_solveScene._flag);
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}
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_objectCurrentlyTurning = -1;
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_turnFrameID = 0;
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_nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size());
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}
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break;
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case kActionTrigger :
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switch (_solveState) {
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case kWaitForAnimation :
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if (_nextTurnTime == 0) {
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_solveState = kWaitForSound;
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}
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return;
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case kWaitBeforeSound :
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if (_solveSoundDelayTime == 0) {
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_solveSoundDelayTime = g_nancy->getTotalPlayTime() + (_solveSoundDelay * 1000);
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} else if (g_nancy->getTotalPlayTime() > _solveSoundDelayTime) {
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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NancySceneState.setEventFlag(_solveScene._flag);
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_solveState = kWaitForSound;
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}
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return;
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case kWaitForSound :
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if (g_nancy->_sound->isSoundPlaying(_solveSound) || g_nancy->_sound->isSoundPlaying(_turnSound)) {
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return;
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}
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NancySceneState.changeScene(_solveScene._sceneChange);
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break;
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case kNotSolved :
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_exitScene.execute();
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}
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g_nancy->_sound->stopSound(_turnSound);
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g_nancy->_sound->stopSound(_solveSound);
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finishExecution();
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}
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}
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void TurningPuzzle::handleInput(NancyInput &input) {
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (uint i = 0; i < _hotspots.size(); ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_hotspots[i]).contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (_objectCurrentlyTurning != -1) {
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break;
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}
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_turnSound);
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_objectCurrentlyTurning = i;
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}
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// fixes nancy4 scene 4308
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input.eatMouseInput();
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return;
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}
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}
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}
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void TurningPuzzle::drawObject(uint objectID, uint faceID, uint frameID) {
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Common::Rect srcRect = _destRects[objectID];
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srcRect.moveTo(_startPos);
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Common::Point inc(_srcIncrement.x == 1 ? srcRect.width() : _srcIncrement.x, _srcIncrement.y == -2 ? srcRect.height() : _srcIncrement.y);
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srcRect.translate( inc.x * frameID + inc.x * _numFramesPerTurn * faceID,
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_separateRows ? inc.y * objectID : 0);
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_drawSurface.blitFrom(_image, srcRect, _destRects[objectID]);
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_needsRedraw = true;
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}
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void TurningPuzzle::turnLogic(uint objectID) {
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++_currentOrder[objectID];
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if (_currentOrder[objectID] >= _numFaces) {
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_currentOrder[objectID] = 0;
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}
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for (uint j = 0; j < _links[objectID].size(); ++j) {
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++_currentOrder[_links[objectID][j] - 1];
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if (_currentOrder[_links[objectID][j] - 1] >= _numFaces) {
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_currentOrder[_links[objectID][j] - 1] = 0;
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}
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}
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}
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} // End of namespace Action
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} // End of namespace Nancy
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