14 lines
204 B
Plaintext
14 lines
204 B
Plaintext
in vec3 position;
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in vec2 texcoord;
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uniform float texScale;
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uniform mat4 mvpMatrix;
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out vec2 Texcoord;
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void main() {
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Texcoord = texcoord * texScale;
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gl_Position = mvpMatrix * vec4(position, 1.0);
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}
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