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scummvm-cursorfix/engines/mm/xeen/dialogs/dialogs_difficulty.cpp
2026-02-02 04:50:13 +01:00

102 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/xeen/dialogs/dialogs_difficulty.h"
#include "mm/xeen/resources.h"
#include "mm/xeen/xeen.h"
namespace MM {
namespace Xeen {
#ifdef USE_TTS
static const char *difficultyButtonsText[] = {
"Adventurer\nWarrior", // English
"Abenteurer\nK\204mpfer", // German
"Aventurier\nGuerrier", // French
"Aventurero\nGuerrero", // Spanish
"\x80\xa2\xa0\xad\xe2\xee\xe0\xa8\xe1\n\x82\xae\xa8\xad", // Russian (Авантюрис, Воин)
"\xab\x5f\xc0\x49\xbc\xd2\xa6\xa1\n\xbe\xd4\xa4\x68\xbc\xd2\xa6\xa1" // Chinese (冒險模式, 戰士模式)
};
#endif
enum DifficultyButtonTTSTextIndex {
kDifficultyAdventurer = 0,
kDifficultyWarrior = 1
};
int DifficultyDialog::show(XeenEngine *vm) {
DifficultyDialog *dlg = new DifficultyDialog(vm);
int result = dlg->execute();
delete dlg;
return result;
}
DifficultyDialog::DifficultyDialog(XeenEngine *vm) : ButtonContainer(vm) {
loadButtons();
#ifdef USE_TTS
setButtonTexts(difficultyButtonsText[_vm->_ttsLanguage]);
#endif
}
int DifficultyDialog::execute() {
EventsManager &events = *_vm->_events;
Windows &windows = *_vm->_windows;
Window &w = windows[6];
w.open();
#ifdef USE_TTS
_vm->stopTextToSpeech();
#endif
w.writeString(Res.DIFFICULTY_TEXT);
drawButtons(&w);
int result = -1;
while (!_vm->shouldExit()) {
events.pollEventsAndWait();
checkEvents(_vm);
if (Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER == _buttonValue)
result = ADVENTURER;
else if (Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR == _buttonValue)
result = WARRIOR;
else if (Common::KEYCODE_ESCAPE != _buttonValue)
continue;
break;
}
w.close();
return result;
}
void DifficultyDialog::loadButtons() {
_sprites.load("choice.icn");
addButton(Common::Rect(68, 167, 158, 187), Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER, &_sprites, kDifficultyAdventurer);
addButton(Common::Rect(166, 167, 256, 187), Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR, &_sprites, kDifficultyWarrior);
}
} // End of namespace Xeen
} // End of namespace MM