83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_DIALOGS_CONTROL_PANEL_H
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#define XEEN_DIALOGS_CONTROL_PANEL_H
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#include "mm/xeen/dialogs/dialogs.h"
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namespace MM {
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namespace Xeen {
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class ControlPanel : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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Common::String _btnSoundText, _btnMusicText;
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bool _debugFlag;
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private:
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ControlPanel(XeenEngine *vm) : ButtonContainer(vm), _debugFlag(false) {}
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/**
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* Inner handler for showing the dialog
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*/
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int execute();
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/**
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* Loads the buttons for the dialog
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*/
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void loadButtons();
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/**
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* Gets the text for the dialog buttons
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*/
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Common::String getButtonText();
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/**
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* Gets the current time
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*/
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Common::String getTimeText() const;
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#ifdef USE_TTS
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/**
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* Voices text as text-to-speech and sets the buttons
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* @param text Text of the control panel, each piece separated by a newline
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*/
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void speakText(const Common::String &text);
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/**
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* Voices "On" or "Off" text and changes the TTS text of an on/off button to this text
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* @param on Whether to voice "on" or "off"
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* @param buttonTextIndex The index of the button text to change
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*/
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void voiceOnOffText(bool on, uint buttonTextIndex);
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#endif
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public:
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/**
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* Show the control panel
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*/
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static int show(XeenEngine *vm);
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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