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scummvm-cursorfix/engines/mm/mm1/views_enh/spells/spellbook.cpp
2026-02-02 04:50:13 +01:00

251 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/spells/spellbook.h"
#include "mm/mm1/game/spells_party.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
Spellbook::Spellbook() : PartyView("Spellbook") {
_bounds = Common::Rect(27, 6, 208, 142);
addButtons();
}
void Spellbook::addButtons() {
_scrollSprites.load("scroll.icn");
addButton(&g_globals->_mainIcons, Common::Point(187, 26), 0, Common::KEYCODE_UP);
addButton(&g_globals->_mainIcons, Common::Point(187, 111), 2, Common::KEYCODE_DOWN);
addButton(&_scrollSprites, Common::Point(100, 109), 5, KEYBIND_SELECT);
addButton(Common::Rect(5, 14, 152, 22), Common::KEYCODE_1);
addButton(Common::Rect(5, 23, 152, 31), Common::KEYCODE_2);
addButton(Common::Rect(5, 32, 152, 40), Common::KEYCODE_3);
addButton(Common::Rect(5, 41, 152, 49), Common::KEYCODE_4);
addButton(Common::Rect(5, 50, 152, 58), Common::KEYCODE_5);
addButton(Common::Rect(5, 59, 152, 67), Common::KEYCODE_6);
addButton(Common::Rect(5, 68, 152, 76), Common::KEYCODE_7);
addButton(Common::Rect(5, 77, 152, 85), Common::KEYCODE_8);
addButton(Common::Rect(5, 86, 152, 94), Common::KEYCODE_9);
addButton(Common::Rect(5, 95, 152, 103), Common::KEYCODE_0);
addButton(Common::Rect(139, 109, 163, 119), KEYBIND_ESCAPE);
addButton(Common::Rect(152, 21, 163, 59), Common::KEYCODE_PAGEUP);
addButton(Common::Rect(152, 60, 163, 98), Common::KEYCODE_PAGEDOWN);
addButton(Common::Rect(97, 109, 163, 119), KEYBIND_SELECT);
}
bool Spellbook::msgFocus(const FocusMessage &msg) {
if (!isInCombat())
PartyView::msgFocus(msg);
// In this view we don't want 1 to 6 mapping to char selection
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
updateChar();
return true;
}
bool Spellbook::msgUnfocus(const UnfocusMessage &msg) {
if (!isInCombat())
PartyView::msgUnfocus(msg);
return true;
}
bool Spellbook::canSwitchChar() {
return !g_events->isInCombat();
}
void Spellbook::draw() {
if (isInCombat()) {
ScrollView::draw();
} else {
PartyView::draw();
}
Graphics::ManagedSurface s = getSurface();
const Character &c = *g_globals->_currCharacter;
// Draw the scrolling area frame
_scrollSprites.draw(&s, 4, Common::Point(14, 20));
_scrollSprites.draw(&s, 0, Common::Point(162, 20));
_scrollSprites.draw(&s, 2, Common::Point(162, 105));
// Title line
_fontReduced = true;
Common::String title = Common::String::format("%s %s",
STRING["enhdialogs.spellbook.title"].c_str(),
c._name
);
writeString(0, 0, title, ALIGN_MIDDLE);
// Write current spell points
Common::String sp = Common::String::format("%s - %d",
STRING["enhdialogs.spellbook.spell_points"].c_str(), c._sp._current);
writeString(7, 111, sp);
// Iterate over the lines
for (int i = 0; i < 10; ++i) {
// Left gutter row number
setTextColor(0);
const int yp = 15 + 9 * i;
writeString(0, yp, Common::String::format("%c", (i == 9) ? '0' : '1' + i));
const int spellIndex = _topIndex + i;
if (_count == 0) {
if (i == 0) {
setTextColor(37);
writeString(12, yp, STRING["enhdialogs.spellbook.non_caster"]);
}
} else if (spellIndex < _count) {
// Spell requirements
int lvl, num;
getSpellLevelNum(CATEGORY_SPELLS_COUNT * (_isWizard ? 1 : 0) + spellIndex, lvl, num);
setSpell(g_globals->_currCharacter, lvl, num);
setTextColor((spellIndex == _selectedIndex) ? 15 :
(canCast() ? 37 : 1));
// Spell name and requirements
Common::String spellName = STRING[Common::String::format(
"spells.%s.%d",
_isWizard ? "wizard" : "cleric",
spellIndex
)];
writeString(12, yp, spellName);
writeString(152, yp, Common::String::format("%d/%d",
_requiredSp, _requiredGems), ALIGN_RIGHT);
}
}
}
bool Spellbook::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_9) {
int newIndex = _topIndex + (msg.keycode == Common::KEYCODE_0 ?
9 : msg.keycode - Common::KEYCODE_1);
if (newIndex < _count) {
_selectedIndex = newIndex;
redraw();
}
} else if (msg.keycode == Common::KEYCODE_PAGEUP) {
if (_topIndex > 0) {
_topIndex = MAX(_topIndex - 10, 0);
redraw();
}
} else if (msg.keycode == Common::KEYCODE_PAGEDOWN) {
int newTopIndex = _topIndex + 10;
if (newTopIndex < _count) {
_topIndex = newTopIndex;
redraw();
}
} else if (msg.keycode == Common::KEYCODE_UP) {
if (_topIndex > 0) {
--_topIndex;
redraw();
}
} else if (msg.keycode == Common::KEYCODE_DOWN) {
if ((_topIndex + 10) < _count) {
++_topIndex;
redraw();
}
} else if (msg.keycode == Common::KEYCODE_s) {
// Alternate alias for Select button
msgAction(ActionMessage(KEYBIND_SELECT));
} else if (!isInCombat()) {
return PartyView::msgKeypress(msg);
}
return true;
}
bool Spellbook::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
close();
return true;
case KEYBIND_SELECT:
spellSelected();
close();
return true;
default:
break;
}
return false;
}
bool Spellbook::msgGame(const GameMessage &msg) {
if (msg._name == "UPDATE") {
updateChar();
return true;
} else if (!isInCombat()) {
return PartyView::msgGame(msg);
} else {
return true;
}
}
void Spellbook::updateChar() {
// Refresh the cast spell side dialog for new character
send("CastSpell", GameMessage("UPDATE"));
// Update the highlighted char in the party display
g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)true));
// Update fields
const Character &c = *g_globals->_currCharacter;
_isWizard = c._class == SORCERER || c._class == ARCHER;
_selectedIndex = (g_events->isInCombat() ? c._combatSpell : c._nonCombatSpell) % CATEGORY_SPELLS_COUNT;
if (_selectedIndex == -1)
_selectedIndex = 0;
_topIndex = (_selectedIndex / 10) * 10;
if (c._spellLevel._current == 0) {
_count = 0;
} else {
_count = (c._spellLevel._current < 5) ?
c._spellLevel * 8 - 1 : 31 + (c._spellLevel - 4) * 5;
}
// And finally, update the display
redraw();
}
void Spellbook::spellSelected() {
Character &c = *g_globals->_currCharacter;
int spellIndex = (_isWizard ? CATEGORY_SPELLS_COUNT : 0) + _selectedIndex;
// Set the selected spell for the character
c.setSpellNumber(spellIndex);
}
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM