207 lines
4.6 KiB
C++
207 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_SCROLL_VIEW_H
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#define MM1_VIEWS_ENH_SCROLL_VIEW_H
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#include "mm/mm1/views_enh/text_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define FRAME_BORDER_SIZE 8
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#define GLYPH_W 24
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#define GLYPH_H 20
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#ifdef MM1_NEW_GFX
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constexpr int SCROLL_BG_COLOR = 0;
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#else
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constexpr int SCROLL_BG_COLOR = 153;
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#endif
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class ScrollView : public TextView {
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struct Button {
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Shared::Xeen::SpriteResource *_sprites;
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Common::Rect _bounds;
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int _frame = -1;
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Common::KeyState _key;
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KeybindingAction _action = KEYBIND_NONE;
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bool _enabled = true;
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bool _halfSize = false;
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Button(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key, bool halfSize = false) :
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_sprites(sprites), _frame(frame), _key(key), _halfSize(halfSize),
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_bounds(Common::Rect(pos.x, pos.y,
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pos.x + (halfSize ? GLYPH_W / 2 : GLYPH_W),
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pos.y + (halfSize ? GLYPH_H / 2 : GLYPH_H))
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) {
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}
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Button(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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KeybindingAction action, bool halfSize = false) :
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_sprites(sprites), _frame(frame), _action(action), _halfSize(halfSize),
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_bounds(Common::Rect(pos.x, pos.y,
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pos.x + (halfSize ? GLYPH_W / 2 : GLYPH_W),
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pos.y + (halfSize ? GLYPH_H / 2 : GLYPH_H))
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) {
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}
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Button(const Common::Rect &r, const Common::KeyState &key) :
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_sprites(nullptr), _bounds(r), _key(key) {
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}
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Button(const Common::Rect &r, const KeybindingAction action) :
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_sprites(nullptr), _bounds(r), _action(action) {
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}
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};
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private:
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Common::Array<Button> _buttons;
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int _selectedButton = -1;
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protected:
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Common::Point _symbolPos;
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protected:
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/**
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* Draw the scroll frame
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*/
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void frame();
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/**
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* Fill the scroll background
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*/
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void fill();
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/**
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* Draw a special symbol
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*/
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void writeSymbol(int symbolId);
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/**
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* Get the button at the given position
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*/
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int getButtonAt(const Common::Point &pos);
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/**
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* Return the number of buttons
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*/
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size_t getButtonCount() const {
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return _buttons.size();
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}
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/**
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* Draws the buttons
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*/
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void drawButtons();
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public:
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ScrollView(const Common::String &name);
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ScrollView(const Common::String &name, UIElement *owner);
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virtual ~ScrollView() {}
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/**
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* Clear the buttons list
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*/
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void clearButtons() {
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_buttons.clear();
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}
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/**
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* Add a button for display
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*/
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int addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key, bool halfSize = false);
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/**
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* Add a button for display
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*/
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int addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame, KeybindingAction action,
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bool halfSize = false);
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/**
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* Add a button for display
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*/
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int addButton(const Common::Rect &r, const Common::KeyState &key);
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/**
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* Add a button for display
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*/
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int addButton(const Common::Rect &r, KeybindingAction action);
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/**
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* Set a button's enablement
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*/
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void setButtonEnabled(int buttonNum, bool enabled) {
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_buttons[buttonNum]._enabled = enabled;
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}
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/**
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* Return true if a button is enabled
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*/
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bool isButtonEnabled(int buttonNum) const {
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return _buttons[buttonNum]._enabled;
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}
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/**
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* Set a button's position
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*/
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void setButtonPos(int buttonNum, const Common::Point &pos) {
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_buttons[buttonNum]._bounds.moveTo(pos);
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}
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/**
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* Delete buttons
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*/
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void removeButtons(int start, int end = -2);
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/**
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* Reset selected button
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*/
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void resetSelectedButton();
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/**
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* Draw the view
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*/
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void draw() override;
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/**
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* View is focused
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*/
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bool msgFocus(const FocusMessage &msg) override;
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/**
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* Mouse down messages
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*/
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bool msgMouseDown(const MouseDownMessage &msg) override;
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/**
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* Mouse up messages
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*/
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bool msgMouseUp(const MouseUpMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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