Files
scummvm-cursorfix/engines/mm/mm1/views_enh/character_manage.cpp
2026-02-02 04:50:13 +01:00

180 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/character_manage.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
CharacterManage::CharacterManage() : CharacterBase("CharacterManage") {
addButton(&_escSprite, Common::Point(20, 172), 0, Common::KEYCODE_p, true);
addButton(&_escSprite, Common::Point(90, 172), 0, Common::KEYCODE_r, true);
addButton(&_escSprite, Common::Point(160, 172), 0, Common::KEYCODE_d, true);
addButton(&_escSprite, Common::Point(230, 172), 0, KEYBIND_ESCAPE, true);
}
bool CharacterManage::msgFocus(const FocusMessage &msg) {
CharacterBase::msgFocus(msg);
_changed = false;
return true;
}
bool CharacterManage::msgUnfocus(const UnfocusMessage &msg) {
if (_changed)
g_globals->_roster.save();
CharacterBase::msgUnfocus(msg);
return true;
}
void CharacterManage::abortFunc() {
CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
view->setMode(DISPLAY);
}
void CharacterManage::enterFunc(const Common::String &name) {
CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
view->setName(name);
}
void CharacterManage::draw() {
assert(g_globals->_currCharacter);
setReduced(false);
CharacterBase::draw();
switch (_state) {
case DISPLAY:
setReduced(true);
writeString(35, 174, STRING["enhdialogs.character.portrait"]);
writeString(105, 174, STRING["enhdialogs.character.rename"]);
writeString(175, 174, STRING["enhdialogs.character.delete"]);
writeString(245, 174, STRING["enhdialogs.misc.go_back"]);
break;
case RENAME:
_state = DISPLAY;
writeString(80, 172, STRING["dialogs.view_character.name"]);
_textEntry.display(130, 180, 15, false, abortFunc, enterFunc);
break;
case DELETE:
writeString(120, 174, STRING["enhdialogs.character.are_you_sure"]);
break;
}
}
bool CharacterManage::msgKeypress(const KeypressMessage &msg) {
Character &c = *g_globals->_currCharacter;
switch (_state) {
case DISPLAY:
switch (msg.keycode) {
case Common::KEYCODE_p:
c._portrait = (c._portrait + 1) % NUM_PORTRAITS;
c.loadFaceSprites();
redraw();
break;
case Common::KEYCODE_r:
setMode(RENAME);
break;
case Common::KEYCODE_d:
setMode(DELETE);
break;
default:
break;
}
break;
case RENAME:
break;
case DELETE:
switch (msg.keycode) {
case Common::KEYCODE_y:
msgAction(ActionMessage(KEYBIND_SELECT));
break;
case Common::KEYCODE_n:
msgAction(ActionMessage(KEYBIND_ESCAPE));
break;
default:
break;
}
break;
}
return true;
}
bool CharacterManage::msgAction(const ActionMessage &msg) {
Character &c = *g_globals->_currCharacter;
if (msg._action == KEYBIND_ESCAPE) {
switch (_state) {
case DISPLAY:
close();
break;
default:
setMode(DISPLAY);
break;
}
return true;
} else if (msg._action == KEYBIND_SELECT) {
if (_state == RENAME) {
Common::strcpy_s(c._name, _newName.c_str());
c._name[15] = '\0';
setMode(DISPLAY);
return true;
} else if (_state == DELETE) {
// Removes the character and returns to View All Characters
g_globals->_roster.remove(g_globals->_currCharacter);
_changed = true;
close();
}
}
return CharacterBase::msgAction(msg);
}
void CharacterManage::setMode(ViewState state) {
_state = state;
for (int i = 0; i < 4; ++i)
setButtonEnabled(i, state == DISPLAY);
redraw();
}
void CharacterManage::setName(const Common::String &newName) {
Character &c = *g_globals->_currCharacter;
Common::strcpy_s(c._name, newName.c_str());
c._name[15] = '\0';
_changed = true;
setMode(DISPLAY);
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM