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scummvm-cursorfix/engines/mm/mm1/views_enh/character_info.cpp
2026-02-02 04:50:13 +01:00

451 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/character_info.h"
#include "mm/mm1/views_enh/scroll_popup.h"
#include "mm/shared/utils/strings.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
#define CURSOR_BLINK_FRAMES 6
#define ICONS_COUNT 18
#define REDUCED_TO_EXPANDED(IDX) ((IDX >= 13) ? IDX + 2 : IDX)
#define EXPANDED_TO_REDUCED(IDX) ((IDX >= 13) ? IDX - 2 : IDX)
const CharacterInfo::IconPos CharacterInfo::ICONS[CHAR_ICONS_COUNT] = {
{ 0, 2, 16 },
{ 2, 2, 39 },
{ 4, 2, 62 },
{ 6, 2, 85 },
{ 8, 2, 108 },
{ 10, 53, 16 },
{ 12, 53, 39 },
{ 14, 53, 62 },
{ 16, 53, 85 },
{ 18, 53, 108 },
{ 20, 104, 16 },
{ 22, 104, 39 },
{ 24, 104, 62 },
{ 30, 169, 16 },
{ 32, 169, 39 },
{ 34, 169, 62 },
{ 36, 169, 85 },
{ 38, 169, 108 },
{ 40, 277, 3 },
{ 42, 277, 35 },
{ 44, 277, 67 },
{ 46, 277, 99 }
};
bool CharacterInfo::AttributeView::msgFocus(const FocusMessage &msg) {
ScrollPopup::msgFocus(msg);
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
return true;
}
CharacterInfo::CharacterInfo() : PartyView("CharacterInfo") {
_bounds = Common::Rect(0, 0, 320, 146);
_statInfo.setReduced(true);
static const char *FIELDS[CHAR_ICONS_COUNT] = {
"might", "intelligence", "personality",
"endurance", "speed",
"accuracy", "luck", "age", "level", "ac",
"hp", "sp", "spells",
"experience", "gold", "gems", "food", "condition"
};
for (int i = 0; i < ICONS_COUNT; ++i) {
ICONS_TEXT[i] = STRING[Common::String::format(
"enhdialogs.character.stats.%s", FIELDS[i])];
}
}
bool CharacterInfo::msgFocus(const FocusMessage &msg) {
_viewIcon.load("view.icn");
// Don't reset selection after having viewed an attribute
if (dynamic_cast<ScrollPopup *>(msg._priorView) == nullptr)
_cursorCell = 0;
showCursor(true);
delayFrames(CURSOR_BLINK_FRAMES);
return PartyView::msgFocus(msg);
}
bool CharacterInfo::msgUnfocus(const UnfocusMessage &msg) {
_viewIcon.clear();
return PartyView::msgUnfocus(msg);
}
bool CharacterInfo::msgGame(const GameMessage &msg) {
if (msg._name == "USE") {
g_events->send("CharacterInventory", GameMessage("USE"));
return true;
}
return false;
}
bool CharacterInfo::msgKeypress(const KeypressMessage &msg) {
int idx;
switch (msg.keycode) {
case Common::KEYCODE_UP:
showCursor(false);
if (--_cursorCell < 0)
_cursorCell = ICONS_COUNT - 1;
showCursor(true);
break;
case Common::KEYCODE_DOWN:
showCursor(false);
if (++_cursorCell >= ICONS_COUNT)
_cursorCell = 0;
showCursor(true);
break;
case Common::KEYCODE_LEFT:
showCursor(false);
idx = REDUCED_TO_EXPANDED(_cursorCell) - 5;
if (idx == 13 || idx == 14)
idx -= 5;
if (idx < 0)
idx += 20;
_cursorCell = EXPANDED_TO_REDUCED(idx);
showCursor(true);
break;
case Common::KEYCODE_RIGHT:
showCursor(false);
idx = REDUCED_TO_EXPANDED(_cursorCell) + 5;
if (idx == 13 || idx == 14)
idx += 5;
if (idx >= 20)
idx -= 20;
_cursorCell = EXPANDED_TO_REDUCED(idx);
showCursor(true);
break;
case Common::KEYCODE_i:
addView("CharacterInventory");
break;
case Common::KEYCODE_e:
addView("Exchange");
break;
case Common::KEYCODE_q:
replaceView("QuickRef");
break;
default:
break;
}
return true;
}
bool CharacterInfo::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
close();
return true;
case KEYBIND_SELECT:
showAttribute(_cursorCell);
return true;
default:
return PartyView::msgAction(msg);
}
}
bool CharacterInfo::msgMouseUp(const MouseUpMessage &msg) {
// Check if a stat icon was clicked
Common::Rect r(25, 22);
for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
r.moveTo(_innerBounds.left + ICONS[i]._x,
_innerBounds.top + ICONS[i]._y);
if (r.contains(msg._pos)) {
switch (i) {
case 18:
msgKeypress(Common::KeyState(Common::KEYCODE_i));
break;
case 19:
msgKeypress(Common::KeyState(Common::KEYCODE_q));
break;
case 20:
msgKeypress(Common::KeyState(Common::KEYCODE_e));
break;
case 21:
msgAction(ActionMessage(KEYBIND_ESCAPE));
break;
default:
showAttribute(i);
break;
}
return true;
}
}
return PartyView::msgMouseUp(msg);
}
void CharacterInfo::draw() {
ScrollView::draw();
drawTitle();
drawIcons();
drawStats();
}
void CharacterInfo::drawTitle() {
const Character &c = *g_globals->_currCharacter;
Common::String msg = Common::String::format(
"%s : %s %s %s %s",
camelCase(c._name).c_str(),
STRING[Common::String::format("stats.sex.%d", (int)c._sex)].c_str(),
STRING[Common::String::format("stats.alignments.%d", (int)c._alignment)].c_str(),
STRING[Common::String::format("stats.races.%d", (int)c._race)].c_str(),
STRING[Common::String::format("stats.classes.%d", (int)c._class)].c_str()
);
writeString(0, 0, msg);
}
void CharacterInfo::drawIcons() {
Graphics::ManagedSurface s = getSurface();
for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
_viewIcon.draw(&s, ICONS[i]._frame,
Common::Point(ICONS[i]._x + _bounds.borderSize(),
ICONS[i]._y + _bounds.borderSize()));
}
// Text for buttons
writeString(277, 25, STRING["enhdialogs.character.item"]);
writeString(273, 57, STRING["enhdialogs.character.quick"]);
writeString(276, 90, STRING["enhdialogs.character.exchange"]);
writeString(278, 122, STRING["enhdialogs.misc.exit"]);
}
void CharacterInfo::drawStats() {
// Draw stat titles
for (int i = 0; i < 18; ++i) {
writeString(ICONS[i]._x + 27, ICONS[i]._y + 2, ICONS_TEXT[i]);
}
// Draw stat values
const Character &c = *g_globals->_currCharacter;
const uint CURR[16] = {
c._might._current, c._intelligence._current,
c._personality._current, c._endurance._current,
c._speed._current, c._accuracy._current,
c._luck._current, c._age, c._level._current,
c._ac._current, c._hpCurrent, c._sp._current, 0,
c._exp, c._gold, c._gems
};
const uint BASE[16] = {
c._might._base, c._intelligence._base,
c._personality._base, c._endurance._base,
c._speed._base, c._accuracy._base,
c._luck._base, c._age, c._level._base,
c._ac._current, c._hp, c._sp._base, 0,
c._exp, c._gold, c._gems
};
for (int i = 0; i < 17; ++i) {
if (i == 12)
continue;
Common::Point pt(ICONS[i]._x + 27, ICONS[i]._y + 12);
if (i < 10)
pt.x += 8 + (CURR[i] < 10 ? 8 : 0);
if (i == 16) {
// Food
Common::String str = Common::String::format("%d %s",
c._food,
STRING[c._food == 1 ? "enhdialogs.character.stats.day" :
"enhdialogs.character.stats.days"].c_str());
setTextColor(15);
writeString(pt.x, pt.y, str);
} else {
setTextColor(c.statColor(CURR[i], BASE[i]));
writeNumber(pt.x, pt.y, CURR[i]);
}
}
// Condition string
Common::String condStr = camelCase(c.getConditionString());
setTextColor(!c._condition ? 15 : 19);
uint i = condStr.findFirstOf(',');
if (i != Common::String::npos) {
// More than one condition
condStr = Common::String(condStr.c_str(), i);
setTextColor(32);
}
writeString(196, 120, condStr);
}
void CharacterInfo::showCursor(bool flag) {
const int CURSOR_X[4] = { 9, 60, 111, 176 };
const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 };
if (flag == _cursorVisible)
return;
int idx = REDUCED_TO_EXPANDED(_cursorCell);
_cursorVisible = flag;
Graphics::ManagedSurface s = getSurface();
_viewIcon.draw(&s, flag ? 49 : 48,
Common::Point(CURSOR_X[idx / 5], CURSOR_Y[idx % 5]));
s.markAllDirty();
}
void CharacterInfo::timeout() {
showCursor(!_cursorVisible);
delayFrames(CURSOR_BLINK_FRAMES);
}
void CharacterInfo::charSwitched(Character *priorChar) {
PartyView::charSwitched(priorChar);
_cursorCell = 0;
redraw();
}
void CharacterInfo::showAttribute(int attrNum) {
// Switch the cursor to the selected attribute
showCursor(false);
_cursorCell = attrNum;
showCursor(true);
getSurface().markAllDirty();
g_events->getScreen()->update();
// Display the info dialog
const int STAT_POS[2][20] = {
{
61, 61, 61, 61, 61, 112, 112, 112, 112, 112,
177, 177, 177, 177, 177, 34, 34, 34, 34, 34
}, {
24, 47, 70, 93, 93, 24, 47, 70, 93, 93,
24, 47, 70, 93, 93, 24, 47, 70, 93, 93
}
};
int attrib = REDUCED_TO_EXPANDED(attrNum);
assert(attrib < 20);
if (attrib == 12) {
// Show active party spells
g_events->addView("Protect");
return;
}
Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib],
STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 44);
_statInfo.setBounds(bounds);
_statInfo.clear();
const Character &c = *g_globals->_currCharacter;
const uint CURR[12] = {
c._might._current, c._intelligence._current,
c._personality._current, c._endurance._current,
c._speed._current, c._accuracy._current,
c._luck._current, c._age, c._level._current,
c._ac._current, c._hpCurrent, c._sp._current
};
const uint BASE[12] = {
c._might._base, c._intelligence._base,
c._personality._base, c._endurance._base,
c._speed._base, c._accuracy._base,
c._luck._base, c._age, c._level._base,
c._ac._current, c._hp, c._sp._base
};
const char *TITLES[12] = {
"might", "intelligence", "personality",
"endurance", "speed", "accuracy", "luck",
"age", "level", "ac", "hp", "sp"
};
if (attrib < 12) {
_statInfo.addLine(
STRING[Common::String::format("enhdialogs.character.long.%s",
TITLES[attrib]).c_str()],
ALIGN_MIDDLE);
int xc = (bounds.width() - FRAME_BORDER_SIZE * 2) / 2;
_statInfo.addText(STRING["enhdialogs.character.long.current"],
1, 0, ALIGN_RIGHT, xc - 8);
_statInfo.addText("/", 1, 0, ALIGN_MIDDLE);
_statInfo.addText(STRING["enhdialogs.character.long.base"],
1, 0, ALIGN_LEFT, xc + 8);
_statInfo.addText(Common::String::format("%u", CURR[attrib]),
2, 0, ALIGN_RIGHT, xc - 8);
_statInfo.addText("/", 2, 0, ALIGN_MIDDLE);
_statInfo.addText(Common::String::format("%u", BASE[attrib]),
2, 0, ALIGN_LEFT, xc + 8);
} else if (attrib == 15) {
// Experience
_statInfo.addLine(STRING["enhdialogs.character.stats.experience"], ALIGN_MIDDLE);
_statInfo.addLine(Common::String::format("%u", c._exp), ALIGN_MIDDLE);
} else if (attrib >= 16 && attrib <= 18) {
bounds.bottom -= 8;
_statInfo.setBounds(bounds);
uint value = c._gold;
Common::String title = STRING["enhdialogs.character.stats.gold"];
if (attrib == 17) {
value = c._gems;
title = STRING["enhdialogs.character.stats.gems"];
} else if (attrib == 18) {
value = c._food;
title = STRING["enhdialogs.character.stats.food"];
}
_statInfo.addLine(title, ALIGN_MIDDLE);
_statInfo.addLine(Common::String::format("%u %s",
value, STRING["enhdialogs.character.long.on_hand"].c_str()),
ALIGN_MIDDLE);
} else {
// Condition
Common::String conditionStr = c.getConditionString();
_statInfo.addLine(STRING["enhdialogs.character.stats.condition"], ALIGN_MIDDLE);
_statInfo.addLine(conditionStr, ALIGN_MIDDLE);
}
_statInfo.addView();
}
} // namespace Views
} // namespace MM1
} // namespace MM