93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_SPELLS_CAST_SPELL_H
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#define MM1_VIEWS_SPELLS_CAST_SPELL_H
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#include "mm/mm1/views/spells/spell_view.h"
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#include "mm/mm1/views/text_entry.h"
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#include "mm/mm1/game/spell_casting.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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class CastSpell : public SpellView, public MM1::Game::SpellCasting {
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enum State {
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NONE, SELECT_SPELL, SELECT_NUMBER, SELECT_CHAR, PRESS_ENTER, ENDING
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};
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private:
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State _state = SELECT_SPELL;
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TextEntry _textEntry;
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static void abortFunc();
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static void enterSpellLevelFunc(const Common::String &text);
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static void enterSpellNumberFunc(const Common::String &text);
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int _spellLevel = -1;
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int _spellNumber = -1;
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Common::String _spellResult;
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int _spellResultX = -1;
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private:
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/**
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* Set the current state
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*/
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void setState(State state);
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/**
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* Spell level number entered
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*/
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void spellLevelEntered(uint level);
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/**
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* Spell number entered
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*/
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void spellNumberEntered(uint num);
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/**
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* Cast the spell
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*/
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void performSpell(Character *chr = nullptr);
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/**
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* Spell done or failed
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*/
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void spellDone();
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void spellDone(const Common::String &msg, int xp);
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public:
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CastSpell();
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virtual ~CastSpell() {
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}
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bool msgGame(const GameMessage &msg) override;
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgAction(const ActionMessage &msg) override;
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void timeout() override;
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};
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} // namespace Spells
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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#endif
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