Files
scummvm-cursorfix/engines/mm/mm1/views/locations/blacksmith_buy_weapons.cpp
2026-02-02 04:50:13 +01:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/locations/blacksmith_buy_weapons.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
BlacksmithBuyWeapons::BlacksmithBuyWeapons() :
BlacksmithSubview("BlacksmithBuyWeapons") {
_modeString = STRING["dialogs.location.buy"];
}
bool BlacksmithBuyWeapons::msgFocus(const FocusMessage &msg) {
int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID);
if (townNum < 1 || townNum >= 6)
townNum = 1;
_items = WEAPONS[townNum - 1];
return true;
}
void BlacksmithBuyWeapons::draw() {
Location::draw();
writeString(23, 0, STRING["dialogs.blacksmith.weapons"]);
drawItems();
}
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM