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scummvm-cursorfix/engines/mm/mm1/gfx/dta.h
2026-02-02 04:50:13 +01:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GFX_DTA_H
#define MM1_GFX_DTA_H
#include "graphics/managed_surface.h"
namespace MM {
namespace MM1 {
namespace Gfx {
#define WALLPIX_DTA (g_engine->isEnhanced() ? "gfx/wallpix.dta" : "wallpix.dta")
#define MONPIX_DTA (g_engine->isEnhanced() ? "gfx/monpix.dta" : "monpix.dta")
class DTA {
public:
Common::Path _fname;
public:
DTA(const Common::Path &fname) : _fname(fname) {
}
/**
* Returns a read stream for an entry
*/
Common::SeekableReadStream *load(uint entryIndex);
};
} // namespace Gfx
} // namespace MM1
} // namespace MM
#endif