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scummvm-cursorfix/engines/mm/mm1/game/recharge_item.h
2026-02-02 04:50:13 +01:00

47 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GAME_RECHARGE_ITEM_H
#define MM1_GAME_RECHARGE_ITEM_H
#include "mm/mm1/game/game_logic.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/data/items.h"
namespace MM {
namespace MM1 {
namespace Game {
class RechargeItem : public GameLogic {
protected:
/**
* Charge a given item
* @returns Returns true if the spell succeeded
*/
bool charge(Inventory &inv, int itemIndex);
};
} // namespace Game
} // namespace MM1
} // namespace MM
#endif