Files
scummvm-cursorfix/engines/mediastation/datafile.h
2026-02-02 04:50:13 +01:00

229 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_DATAFILE_H
#define MEDIASTATION_DATAFILE_H
#include "common/file.h"
#include "common/stream.h"
#include "common/path.h"
#include "common/rect.h"
#include "common/str.h"
namespace MediaStation {
// The version number of this engine,
// in the form 4.0r8 (major . minor r revision).
struct VersionInfo {
uint16 major = 0;
uint16 minor = 0;
uint16 patch = 0;
};
typedef Common::Array<Common::Point> Polygon;
// A Media Station datafile consists of one or more RIFF-style "subfiles". Aside
// from some oddness at the start of the subfile, each subfile is basically
// standard sequence of chunks inside a LIST chunk, like you'd see in any RIFF
// file. These chunks have special IDs:
// - igod: Indicates a chunk that contains metadata about actor(s) in metadata sections.
// - a000, where 000 is a string that represents a 3-digit hexadecimal number.
// Indicates a chunk that contains actor data (sounds and bitmaps).
enum DatumType {
kDatumTypeEmpty = 0x00,
kDatumTypeUint8 = 0x02,
kDatumTypeUint16 = 0x03,
kDatumTypeUint32 = 0x04,
kDatumTypeInt8 = 0x05,
kDatumTypeInt16 = 0x06,
kDatumTypeInt32 = 0x07,
kDatumTypeFloat = 0x08,
kDatumTypeDouble = 0x09,
kDatumTypeFilename = 0x0a,
kDatumTypeRect = 0x0d,
kDatumTypePoint = 0x0e,
kDatumTypeGraphicSize = 0x0f,
kDatumTypeGraphicUnit = 0x10,
kDatumTypeTime = 0x11,
kDatumTypeString = 0x12,
kDatumTypeVersion = 0x13,
kDatumTypeChannelIdent = 0x1b,
kDatumTypePolygon = 0x1d,
};
class ParameterReadStream : public Common::SeekableReadStream {
public:
// Data files are internally little-endian, even on game versions targeting
// big-endian systems. The original engine has code for swapping byte order
// at runtime when needed. All of these internally assume the data files are
// stored little-endian on disk.
byte readTypedByte();
uint16 readTypedUint16();
uint32 readTypedUint32();
int8 readTypedSByte();
int16 readTypedSint16();
int32 readTypedSint32();
float readTypedFloat();
double readTypedDouble();
Common::String readTypedFilename();
Common::Rect readTypedRect();
Common::Point readTypedPoint();
Common::Point readTypedGraphicSize();
int16 readTypedGraphicUnit();
double readTypedTime();
Common::String readTypedString();
VersionInfo readTypedVersion();
uint32 readTypedChannelIdent();
Polygon readTypedPolygon();
private:
void readAndVerifyType(DatumType type);
};
class Chunk : public ParameterReadStream {
public:
Chunk() = default;
Chunk(Common::SeekableReadStream *stream);
uint32 bytesRemaining();
uint32 _id = 0;
uint32 _length = 0;
// ReadStream implementation
virtual bool eos() const { return _parentStream->eos(); };
virtual bool err() const { return _parentStream->err(); };
virtual void clearErr() { _parentStream->clearErr(); };
virtual uint32 read(void *dataPtr, uint32 dataSize);
virtual int64 pos() const { return _parentStream->pos(); };
virtual int64 size() const { return _parentStream->size(); };
virtual bool skip(uint32 offset) { return seek(offset, SEEK_CUR); };
virtual bool seek(int64 offset, int whence = SEEK_SET);
private:
Common::SeekableReadStream *_parentStream = nullptr;
uint32 _dataStartOffset = 0;
uint32 _dataEndOffset = 0;
};
class Subfile {
public:
Subfile() = default;
Subfile(Common::SeekableReadStream *stream);
Chunk nextChunk();
bool atEnd();
Chunk _currentChunk;
uint32 _rate;
private:
Common::SeekableReadStream *_stream = nullptr;
Chunk _rootChunk;
};
// The stream loading class hierarchy presented below is a bit complex for reading directly
// from streams, like we can do on modern computers, without needing to worry about
// buffering from CD-ROM. But we are staying close to the original logic and class
// hierarchy where possible, so some of that original architecture is reflected here.
typedef uint32 ChannelIdent;
class CdRomStream : public Common::File {
public:
CdRomStream() {};
void openStream(uint streamId);
void closeStream() { close(); }
Subfile getNextSubfile();
private:
uint _fileId = 0;
};
class ChannelClient {
public:
virtual ~ChannelClient() {};
void setChannelIdent(ChannelIdent channelIdent) { _channelIdent = channelIdent; }
ChannelIdent channelIdent() const { return _channelIdent; }
virtual void readChunk(Chunk &chunk) {};
void registerWithStreamManager();
void unregisterWithStreamManager();
protected:
ChannelIdent _channelIdent = 0;
};
class StreamFeed {
public:
StreamFeed(uint streamId) : _id(streamId) {};
virtual ~StreamFeed() {};
virtual void openFeed(uint streamId, uint startOffset) = 0;
// The original also has forceCloseFeed, which doesn't do some other cleanup
// that the regular closeFeed does. However, since we are not doing caching and
// some other functionality in the original, we don't need this.
virtual void closeFeed() = 0;
virtual void stopFeed() = 0;
virtual void readData() = 0;
uint _id = 0;
protected:
CdRomStream *_stream = nullptr;
};
class ImtStreamFeed : public StreamFeed {
public:
ImtStreamFeed(uint streamId);
~ImtStreamFeed();
virtual void openFeed(uint streamId, uint startOffset) override;
virtual void closeFeed() override;
// This implementation is currently empty because all this has to do with read timing.
virtual void stopFeed() override {};
virtual void readData() override;
};
class StreamFeedManager {
public:
~StreamFeedManager();
void registerChannelClient(ChannelClient *client);
void unregisterChannelClient(ChannelClient *client);
ChannelClient *channelClientForChannel(uint clientId) { return _channelClients.getValOrDefault(clientId); }
ImtStreamFeed *openStreamFeed(uint streamId, uint offsetInStream = 0, uint maxBytesToRead = 0);
void closeStreamFeed(StreamFeed *streamFeed);
private:
Common::HashMap<uint, StreamFeed *> _streamFeeds;
Common::HashMap<ChannelIdent, ChannelClient *> _channelClients;
};
} // End of namespace MediaStation
#endif