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scummvm-cursorfix/engines/m4/riddle/rooms/section7/room710.h
2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM710_H
#define M4_RIDDLE_ROOMS_SECTION7_ROOM710_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room710 : public Room {
public:
Room710() : Room() {}
~Room710() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
private:
bool _centerDoorPullAnimationFl = false;
bool _ladderActiveFl = false;
int32 _710Rpld2Series = 0;
int32 _710Rpld3Series = 0;
int32 _710Rpro1Series = 0;
int32 _710Rpro2Series = 0;
int32 _710Rpro3Series = 0;
int32 _710Rpro4Series = 0;
int32 _laderComesDownSeries = 0;
int32 _mazeCentreDoorLiteSeries = 0;
int32 _ripPullsRopeForLaderSeries = 0;
int32 _ripTrekMedReachHandPos1Series = 0;
machine *_710Rpld4Mach = nullptr;
machine *_710Rpld5Mach = nullptr;
machine *_710Rprs1Mach = nullptr;
machine *_710Rprs2Mach = nullptr;
machine *_710Rprs3Mach = nullptr;
machine *_710Rprs4Mach = nullptr;
machine *_ripContraptionMach = nullptr;
machine *_ripContractionMach02 = nullptr;
machine *_ripPullMach = nullptr;
machine *_ripPullMach02 = nullptr;
machine *_ripPullsKeyropeMach = nullptr;
machine *_ripReacherMach = nullptr;
machine *_safariShadow1Mach = nullptr;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif