152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section2/room202.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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static const char *SAID[][2] = {
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{ "rope and hook", "202r10" },
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{ "lantern", "202r11" },
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{ "shovel", "202r12" },
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{ "bunch of keys", "202r13" },
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{ "map", "202r14" },
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{ "axe", "202r15" },
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{ "gong", "202r20" },
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{ "note", "202r24" },
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{ "wooden box", "202r22" },
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{ nullptr, nullptr }
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};
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void Room202::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room202::init() {
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_G(player).disable_hyperwalk = true;
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_G(player).walker_in_this_scene = false;
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if (_G(flags)[V068] == 1 && _G(flags)[V065] <= 5) {
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_G(flags)[V068] = 0;
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_G(flags)[V065]++;
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}
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digi_preload("950_s02");
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digi_preload("950_s03");
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digi_preload("950_s04");
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player_set_commands_allowed(true);
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digi_play("950_s02", 2, 30);
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kernel_timing_trigger(1500, 105);
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if (_G(flags)[V065] >= 1)
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series_show_sprite("202 FIRST NASTY SIGN", 0, 0x400);
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if (_G(flags)[V065] >= 2)
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series_show_sprite("202 SECOND NASTY SIGN", 0, 0x400);
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if (_G(flags)[V065] >= 3)
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series_show_sprite("202 THIRD NASTY SIGN", 0, 0x400);
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if (_G(flags)[V065] >= 4)
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series_show_sprite("202 FORTH NASTY SIGN", 0, 0x400);
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if (_G(flags)[V065] >= 5)
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series_show_sprite("202 FIFTH NASTY SIGN", 0, 0x400);
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}
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void Room202::daemon() {
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if (_G(kernel).trigger == 105) {
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switch (imath_ranged_rand(1, 3)) {
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case 1:
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digi_play("950_s02", 2, 30);
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kernel_timing_trigger(1500, 105);
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break;
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case 2:
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digi_play("950_s03", 2, 30);
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kernel_timing_trigger(1020, 105);
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break;
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case 3:
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digi_play("950_s04", 2, 30);
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kernel_timing_trigger(540, 105);
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break;
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default:
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break;
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}
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}
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}
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void Room202::pre_parser() {
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_G(player).resetWalk();
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}
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void Room202::parser() {
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const bool lookFlag = player_said_any("look", "look at");
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const bool takeFlag = player_said("take");
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const bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
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if (lookFlag && player_said("TRADER'S STALL") && _G(flags)[V065] == 1) {
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digi_play("202r01", 1);
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} else if (lookFlag && player_said("TRADER'S STALL") && _G(flags)[V065] == 2) {
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digi_play("202r02", 1);
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} else if (lookFlag && player_said("TRADER'S STALL") && _G(flags)[V065] == 3) {
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digi_play("202r03", 1);
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} else if (lookFlag && player_said("TRADER'S STALL") && _G(flags)[V065] == 4) {
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digi_play("202r04", 1);
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} else if (lookFlag && player_said("TRADER'S STALL") && _G(flags)[V065] == 5) {
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digi_play("202r05", 1);
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} else if (useFlag && player_said("WOODEN BOX")) {
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digi_play("202r23", 1);
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} else if (takeFlag && player_said_any("WOODEN BOX", "GONG")) {
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digi_play("202r21", 1);
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} else if (takeFlag && player_said("NOTE")) {
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digi_play("202r27", 1);
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} else if (player_said("GONG") && inv_player_has(_G(player).verb) &&
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player_said_any("SEVEN SPOKES", "SOLDIER'S HELMET", "BUCKET", "LEAD PIPE")) {
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digi_play("202_S01", 1);
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} else if (player_said("GEAR", "GONG")) {
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digi_play("202_S01", 1);
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} else if (takeFlag) {
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digi_play("202r09", 1);
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} else if (player_said("GEAR")) {
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digi_play("202r09", 1);
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} else if (player_said("exit") && _G(kernel).trigger == -1) {
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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} else if (player_said("exit") && _G(kernel).trigger == 1) {
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digi_stop(2);
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interface_show();
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_G(game).setRoom(203);
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} else if (lookFlag && _G(walker).ripley_said(SAID)) {
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// No implementation
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} else if (player_said("journal") && !lookFlag) {
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digi_play("202r16", 1);
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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