143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GRAPHICS_KRN_PAL_H
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#define M4_GRAPHICS_KRN_PAL_H
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#include "m4/m4_types.h"
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#include "m4/adv_r/adv_hotspot.h"
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#include "m4/wscript/ws_machine.h"
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namespace M4 {
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#define TO_GREY (int32)0
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#define TO_COLOR (int32)1
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#define TO_BLACK (int32)2
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struct KernelPal_Globals {
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RGB8 _myFXPalette[256];
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bool _myCycleReq = false;
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bool _myCycleFinished = true;
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bool _myCycleDACrefresh = false;
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int32 _myCycleDelayTicks = 6; // 10 times a second
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int32 _myCycleStartTime = 0;
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int32 _myCycleEndTime = 0;
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int32 _myCycleEndDelayTime = 0;
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int32 _myCycleStartIndex = 0;
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int32 _myCycleEndIndex = 0;
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int32 _myCycleTrigger = 0;
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int32 _myCycleNeverStopCycling = false;
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bool _myFadeReq = false;
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bool _myFadeFinished = true;
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bool _myFadeDACrefresh = false;
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int32 _myFadeDelayTicks = 3; // 20 times a second
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int32 _myFadeStartTime = 0;
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int32 _myFadeEndTime = 0;
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int32 _myFadeEndDelayTime = 0;
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int32 _myFadeStartIndex = 0;
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int32 _myFadeEndIndex = 0;
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int32 _myFadeTrigger = 0;
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frac16 _myFadeStartPercentFrac = 0x10000;
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frac16 _myFadeCurrPercentFrac = 0x10000;
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frac16 _myFadePercentFrac = 0;
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HotSpotRec *_exam_saved_hotspots = nullptr;
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RGB8 *_fadeToMe = nullptr;
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RGB8 *_trick = nullptr;
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RGB8 *_picPal = nullptr;
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int32 _seriesHash = 0;
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machine *_seriesAnim8 = nullptr;
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uint8 _translation[64];
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int32 _colorAreaX1 = -1;
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int32 _colorAreaY1 = -1;
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int32 _colorAreaX2 = -1;
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int32 _colorAreaY2 = -1;
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int32 _greyAreaX1 = -1;
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int32 _greyAreaY1 = -1;
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int32 _greyAreaX2 = -1;
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int32 _greyAreaY2 = -1;
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bool _greyVideoMode = false;
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};
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void pal_fade_set_start(RGB8 *origPalette, int32 percent);
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void pal_fade_set_start(int32 percent);
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void pal_fade_init(RGB8 *origPalette, int32 firstPalEntry, int32 lastPalEntry, int32 targetPercent, int32 numTicks, int32 triggerNum);
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void pal_fade_init(int32 firstPalEntry, int32 lastPalEntry, int32 targetPercent, int32 numTicks, int32 triggerNum);
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void disable_player_commands_and_fade_init(int trigger);
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void pal_cycle_init(int32 firstPalEntry, int32 lastPalEntry, int32 delayTicks,
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int32 totalTicks = -1, int32 triggerNum = -1);
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/**
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* Returns true if color cycling is on
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*/
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bool pal_cycle_active();
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/**
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* Stops color cycling
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*/
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void pal_cycle_stop();
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/**
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* Starts color cycling
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*/
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void pal_cycle_resume();
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/**
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* Handles fading and cycling
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*/
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void pal_fx_update();
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/**
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* This is used to effect the screen colours (not the master palette) temporarily
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* until something else updates the DAC e.g. refresh_DAC()
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*/
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void DAC_tint_range(const RGB8 *tintColor, int32 percent, int32 firstPalEntry, int32 lastPalEntry, bool transparent);
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void kernel_examine_inventory_object(const char *picName, RGB8 *pal,
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int steps, int delay, int32 x, int32 y, int32 trigger,
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const char *digiName, int32 digiTrigger);
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void kernel_examine_inventory_object(const char *picName, int steps, int delay,
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int32 x, int32 y, int32 triggerNum, const char *digiName = nullptr, int32 digiTrigger = -1);
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void kernel_unexamine_inventory_object(RGB8 *pal, int steps, int delay);
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void remap_buffer_with_luminance_map(Buffer *src, int32 x1, int32 y1, int32 x2, int32 y2);
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void krn_SetGreyVideoMode(int32 grey_x1, int32 grey_y1, int32 grey_x2, int32 grey_y2, int32 color_x1, int32 color_y1, int32 color_x2, int32 color_y2);
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void krn_UnsetGreyVideoMode(void);
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bool krn_GetGreyMode(void);
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void krn_UpdateGreyArea(Buffer *greyOutThisBuffer, int32 scrnX, int32 scrnY,
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int32 greyX1, int32 greyY1, int32 greyX2, int32 greyY2);
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void krn_ChangeBufferLuminance(Buffer *target, int32 percent);
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void krn_pal_game_task();
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void krn_fade_from_grey(RGB8 *pal, int32 steps, int32 delay, int32 fadeType);
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void krn_fade_to_grey(RGB8 *pal, int32 steps, int32 delay);
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} // namespace M4
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#endif
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