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scummvm-cursorfix/engines/m4/burger/rooms/section9/room903.cpp
2026-02-02 04:50:13 +01:00

187 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "common/config-manager.h"
#include "m4/burger/rooms/section9/room903.h"
#include "m4/adv_r/adv_control.h"
#include "m4/adv_r/adv_trigger.h"
#include "m4/graphics/gr_series.h"
#include "m4/burger/vars.h"
#include "m4/burger/other.h"
#include "m4/m4.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const MenuButtonDef BUTTONS[6] = {
{ 295, 125, 615, 155, 0, 1, 2, 3, BTNSTATE_ENABLED, 5 },
{ 295, 165, 615, 195, 12, 13, 14, 15, BTNSTATE_ENABLED, 6 },
{ 295, 205, 615, 235, 4, 5, 6, 7, BTNSTATE_ENABLED, 7 },
{ 295, 245, 615, 275, 16, 17, 18, 19, BTNSTATE_ENABLED, 8 },
{ 295, 285, 615, 315, 8, 9, 10, 11, BTNSTATE_ENABLED, 9 },
{ 295, 325, 615, 355, 20, 21, 22, 23, BTNSTATE_ENABLED, 10 },
};
void Room903::preload() {
_G(player).walker_in_this_scene = false;
}
void Room903::init() {
MenuRoom::init();
if (!ConfMan.getBool("seen_intro")) {
ConfMan.setBool("seen_intro", true);
ConfMan.flushToDisk();
}
player_set_commands_allowed(false);
_buttonsDrawn = false;
setButtons(BUTTONS, 6);
series_show("903logo", 0, 0, -1, -1, 0, 100, 386, 20);
if (_G(game).previous_room <= 0 || _G(game).previous_room == 951) {
kernel_trigger_dispatch_now(11);
} else {
if (!digi_play_state(1))
kernel_trigger_dispatch_now(1);
kernel_trigger_dispatch_now(2);
kernel_trigger_dispatch_now(14);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 60, -1);
}
}
void Room903::daemon() {
if (_G(menu).menuSystemInitialized)
return;
switch (_G(kernel).trigger) {
case 1:
digi_preload("903music");
digi_play("903music", 3, 100, -1);
break;
case 2:
if (!_buttonsDrawn) {
digi_preload("901click");
drawButtons();
if (!g_engine->savesExist()) {
_buttons[2]._state = BTNSTATE_DISABLED;
drawButton(2);
}
if (!g_engine->autosaveExists()) {
_buttons[3]._state = BTNSTATE_DISABLED;
drawButton(3);
}
_buttonsDrawn = true;
kernel_timing_trigger(30, 3);
}
break;
case 3:
case 4:
if (_G(kernel).trigger == 3)
_G(kernel).call_daemon_every_loop = true;
resetSelectedButton();
player_set_commands_allowed(true);
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._state != BTNSTATE_DISABLED)
setButtonState(i, BTNSTATE_ENABLED);
}
break;
case 5:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9005);
break;
case 6:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 15);
break;
case 7:
g_engine->showLoadScreen(M4Engine::kLoadFromMainMenu);
break;
case 8:
other_resurrect_player();
break;
case 9:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9004);
break;
case 10:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 16);
break;
case 11:
if (!digi_play_state(1))
digi_play("903_001", 2, 155, -1);
pal_fade_set_start(_G(master_palette), 0);
series_play("903d", 1792, 16, 12, 8, 0, 100, -5, 50, 0, -1);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, -1);
break;
case 12:
kernel_timing_trigger(0, 13);
break;
case 13:
kernel_trigger_dispatch_now(2);
break;
case 14:
series_show("903d", 0, 0, -1, -1, 23);
break;
case 15:
g_vars->initialize_game();
_G(game).setRoom(801);
break;
case 16:
// Quit game
_G(kernel).going = false;
break;
default:
MenuRoom::daemon();
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4