Files
scummvm-cursorfix/engines/m4/burger/rooms/section5/room501.cpp
2026-02-02 04:50:13 +01:00

94 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section5/room501.h"
#include "m4/burger/rooms/section5/section5.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const seriesStreamBreak SERIES1[] = {
{ 0, "501_013", 3, 60, -1, (uint32)-1, nullptr, 0 },
{ 5, "501_010", 2, 255, -1, 0, nullptr, 0 },
{ 15, "501_011", 2, 255, -1, 0, nullptr, 0 },
{ 38, "501z001", 1, 255, -1, 0, nullptr, 0 },
{ 61, "501z002", 1, 255, -1, 0, nullptr, 0 },
{ 109, "501_001", 2, 255, -1, 0, nullptr, 0 },
{ 127, "501_002", 2, 255, -1, 0, nullptr, 0 },
{ 135, "501_003", 2, 255, -1, 0, nullptr, 0 },
{ 142, "501_004", 2, 255, -1, 0, nullptr, 0 },
{ 153, "501_005", 2, 255, -1, 0, nullptr, 0 },
{ 175, "501z003", 1, 255, -1, 0, nullptr, 0 },
{ 195, "501w001", 1, 255, -1, 0, nullptr, 0 },
{ 229, "501z004", 1, 255, -1, 0, nullptr, 0 },
{ 278, "501_006", 2, 255, -1, 0, nullptr, 0 },
{ 286, "501_007", 2, 255, -1, 0, nullptr, 0 },
{ 305, "501_008", 2, 255, -1, 0, nullptr, 0 },
{ 336, "501p001", 1, 255, -1, 0, nullptr, 0 },
{ 340, "501z005", 2, 255, -1, 0, nullptr, 0 },
{ 387, "501_014", 2, 125, -1, 0, nullptr, 0 },
{ 391, "501p002", 1, 255, -1, 0, nullptr, 0 },
{ 409, "501z006", 1, 255, -1, 0, nullptr, 0 },
{ 424, "501p003", 1, 255, -1, 0, nullptr, 0 },
{ 452, "501_009", 2, 255, -1, 0, nullptr, 0 },
{ 465, "501p004", 1, 255, -1, 0, nullptr, 0 },
{ 506, "501w002", 1, 255, -1, 0, nullptr, 0 },
{ 530, "501p005", 1, 255, -1, 0, nullptr, 0 },
{ 541, "501p006", 1, 255, -1, 0, nullptr, 0 },
{ 584, "501z007", 1, 255, -1, 0, nullptr, 0 },
{ 656, "501p007", 1, 255, -1, 0, nullptr, 0 },
STREAM_BREAK_END
};
void Room501::preload() {
_G(player).walker_in_this_scene = false;
}
void Room501::init() {
g_vars->_flags.reset4();
kernel_trigger_dispatch_now(1);
}
void Room501::daemon() {
switch (_G(kernel).trigger) {
case 1:
digi_preload_stream_breaks(SERIES1);
pal_mirror_colours(118, 122);
pal_cycle_init(118, 127, 6, -1, -1);
series_stream_with_breaks(SERIES1, "501intro", 6, 0x100, 5006);
break;
case 5006:
_G(game).setRoom(502);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4