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scummvm-cursorfix/engines/m4/burger/rooms/section4/section4_room.cpp
2026-02-02 04:50:13 +01:00

49 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section4/section4_room.h"
#include "m4/burger/rooms/section4/section4.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
void Section4Room::poofArrive(int ticks) {
player_set_commands_allowed(false);
player_update_info();
_G(player_dest_x) = _G(player_info).x;
_G(player_dest_y) = _G(player_info).y;
ws_demand_location(-100, _G(player_dest_y));
ws_unhide_walker();
kernel_timing_trigger(ticks, kPOOF);
}
void Section4Room::poof(int trigger) {
Section4::poof(trigger);
}
} // namespace Rooms
} // namespace Burger
} // namespace M4