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scummvm-cursorfix/engines/m4/burger/rooms/section1/section1.cpp
2026-02-02 04:50:13 +01:00

273 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/rooms/section1/section1.h"
#include "m4/burger/vars.h"
#include "m4/graphics/gr_series.h"
#include "m4/core/imath.h"
#include "m4/m4.h"
namespace M4 {
namespace Burger {
namespace Rooms {
Section1::Section1() : Rooms::Section() {
add(101, &_room101);
add(102, &_room102);
add(103, &_room103);
add(104, &_room104);
add(105, &_room105);
add(106, &_room106);
add(120, &_room120);
add(133, &_room133_136);
add(134, &_room134_135);
add(135, &_room134_135);
add(136, &_room133_136);
add(137, &_room137);
add(138, &_room138);
add(139, &_room139_144);
add(140, &_room140_141);
add(141, &_room140_141);
add(142, &_room142);
add(143, &_room143);
add(145, &_room145);
add(144, &_room139_144);
add(170, &_room170);
add(171, &_room171);
add(172, &_room172);
add(173, &_room173);
add(174, &_room174);
add(175, &_room175);
add(176, &_room176);
}
void Section1::updateWalker(int x, int y, int dir, int trigger, bool mode) {
Section1 *s = dynamic_cast<Section1 *>(g_engine->_activeSection);
assert(s);
s->updateWalker_(x, y, dir, trigger, mode);
}
void Section1::updateWalker_(int x, int y, int dir, int trigger, bool mode) {
_trigger = trigger;
player_set_commands_allowed(false);
ws_demand_location(_G(my_walker), x, y);
ws_demand_facing(_G(my_walker), dir);
ws_hide_walker(_G(my_walker));
_G(roomVal3) = 0;
gr_backup_palette();
pal_fade_set_start(_G(master_palette), 0);
_series1 = series_load("110", -1, _G(master_palette));
_play = series_play("110", 0, 0, -1, 600, -1, 100, 0, 0, 0, 0);
kernel_trigger_dispatch_now(mode ? 1032 : 1027);
kernel_timing_trigger(1, 1026);
}
void Section1::updateDisablePlayer() {
player_update_info(_G(my_walker), &_G(player_info));
player_set_commands_allowed(false);
g_vars->getInterface()->freshen_sentence();
walk(-1);
_G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003;
}
void Section1::walk(int facing, int trigger) {
if (_G(my_walker) && _G(player).walker_in_this_scene) {
player_update_info(_G(my_walker), &_G(player_info));
if (facing == -1)
ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, _G(player_info).facing);
else
ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, facing, _G(completeWalk));
}
}
void Section1::daemon() {
switch (_G(kernel).trigger) {
case GOTO_TOWN_HALL:
case 1002:
case 1003:
case 1004:
case 1005:
case 1006:
case 1007:
_G(game).setRoom(_G(kernel).trigger - 1000 + 100);
break;
case 1008:
_G(game).setRoom(_G(flags)[V000] == 1002 ? 134 : 135);
break;
case 1009:
_G(game).setRoom(_G(flags)[V000] == 1002 ? 133 : 136);
break;
case 1010:
_G(game).setRoom(137);
break;
case 1011:
_G(game).setRoom(138);
break;
case 1012:
_G(game).setRoom(_G(flags)[V000] == 1002 ? 144 : 139);
break;
case 1013:
_G(game).setRoom(_G(flags)[V000] == 1002 ? 141 : 140);
break;
case 1014:
_G(game).setRoom(142);
break;
case 1015:
_G(game).setRoom(143);
break;
case 1016:
_G(game).setRoom(145);
break;
case 1017:
_G(game).setRoom(170);
break;
case 1018:
_G(game).setRoom(171);
break;
case 1019:
_G(game).setRoom(172);
break;
case 1020:
_G(game).setRoom(173);
break;
case 1021:
_G(game).setRoom(174);
break;
case 1022:
_G(game).setRoom(175);
break;
case 1023:
_G(game).setRoom(176);
break;
case 1024:
pal_fade_init(_G(master_palette), 0, 255, 100, 0, -1);
break;
case 1025:
kernel_trigger_dispatch_now(_trigger);
break;
case 1026:
pal_fade_init(_G(master_palette), 15, 255, 100, 0, -1);
break;
case 1027:
_series2 = series_load("110bu01", -1, _G(master_palette));
series_play("110bu01", 0, 0, 1028, 6, 0, 100, 0, 0, 0, 8);
_state1 = 2;
break;
case 1028:
kernel_trigger_dispatch_now(1029);
digi_play((_G(game).room_id == 135) ? "100b002" : "100b001", 1, 255, 1030);
break;
case 1029:
if (_state1 == 2) {
const int frame = imath_ranged_rand(9, 12);
series_play("110bu01", 0, 0, 1029, 5, 0, 100, 0, 0, frame, frame);
} else {
pal_fade_set_start(_G(master_palette), 0);
terminateMachineAndNull(_play);
kernel_timing_trigger(1, 1031);
}
break;
case 1030:
_state1 = 1;
return;
case 1031:
series_unload(_series2);
series_unload(_series1);
kernel_trigger_dispatch_now(_trigger);
break;
case 1032:
_series2 = series_load("110bu02", -1, _G(master_palette));
_state1 = 2;
kernel_trigger_dispatch_now(1033);
digi_play("100b003", 1, 255, 1034);
break;
case 1033:
if (_state1 == 2) {
const int frame = imath_ranged_rand(0, 4);
series_play("110bu02", 0, 0, 1033, 5, 0, 100, 0, 0, frame, frame);
} else {
series_play("110bu02", 0, 0, 1035, 5, 0, 100, 0, 0, 5, 16);
}
break;
case 1034:
_state1 = 1;
break;
case 1035:
pal_fade_set_start(_G(master_palette), 0);
terminateMachineAndNull(_play);
kernel_timing_trigger(1, 1036);
break;
case 1036:
series_unload(_series2);
series_unload(_series1);
kernel_trigger_dispatch_now(_trigger);
break;
case kAdvanceTime:
if (_G(flags)[V012] == 2) {
term_message(" Harry watches tv at: %d", _G(flags)[V009]);
if (_G(flags).get_boonsville_time_and_display() == (int32)_G(flags)[V009]) {
if (_G(game).room_id == 102) {
term_message("make harry walk in");
kernel_timing_trigger(1, 1037);
} else {
term_message("harry is back in chair");
_G(flags)[V012] = 0;
}
}
}
_G(kernel).continue_handling_trigger = true;
break;
case kBurlEntersTown:
_G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003;
break;
case kBurlGetsFed:
if (!_G(flags)[kRoadOpened])
_G(flags)[V063] = 1;
break;
case kBurlStopsEating:
if (!_G(flags)[kRoadOpened])
_G(flags)[V063] = 0;
break;
case kBurlLeavesTown:
if (!_G(flags)[kRoadOpened])
_G(flags)[V000] = 1004;
break;
case kBandEntersTown:
_G(flags)[kTourBusAtDiner] = 1;
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4