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scummvm-cursorfix/engines/m4/burger/rooms/section1/room140_141.h
2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION1_ROOM140_141_H
#define M4_BURGER_ROOMS_SECTION1_ROOM140_141_H
#include "m4/burger/rooms/room.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Room140_141 : public Room {
private:
machine *_series1 = nullptr;
machine *_series2 = nullptr;
int _elmoMode = 0;
int _elmoShould = 0;
int _trufflesMode = 0;
int _trufflesShould = 0;
int _wilburMode = 0;
int _wilburShould = 0;
int _trufflesFrame = 0;
bool _flag1 = false;
bool _flag2 = false;
void conv20();
void playRandom();
void loadSeries();
public:
Room140_141() : Room() {}
~Room140_141() override {}
void preload() override;
void init() override;
void daemon() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif