53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section1/room120.h"
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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void Room120::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room120::init() {
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player_set_commands_allowed(false);
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kernel_timing_trigger(200, 1);
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}
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void Room120::daemon() {
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// After reimplementing for ScummVM the massive mess of multi-level switch
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// statements that are the previous rooms' daemons, I seriously love
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// the simplicity of this room's daemon. It's awesome!
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if (_G(kernel).trigger == 1) {
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_G(game).setRoom(_G(game).previous_room);
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} else {
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_G(kernel).continue_handling_trigger = true;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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