54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_ADV_R_ADV_GAME_H
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#define M4_ADV_R_ADV_GAME_H
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#include "common/serializer.h"
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#include "m4/adv_r/adv.h"
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#include "m4/m4_types.h"
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namespace M4 {
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struct GameControl {
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int16 room_id = 0;
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int16 new_room = 0;
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int16 previous_section = 0;
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int16 section_id = 0;
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int16 new_section = 0;
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int16 previous_room = 0;
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bool camera_pan_instant = false;
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/**
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* Shortcut for setting new room and section
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*/
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void setRoom(int newRoom) {
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new_room = newRoom;
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new_section = newRoom / 100;
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}
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};
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} // End of namespace M4
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#endif
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